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Forretress

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Forretress in Pokémon Omega Ruby & Alpha Sapphire

#205 in the Omega Ruby and Alpha Sapphire Pokédex • Bagworm Pokémon

Forretress in the National Pokédex
Forretress sprite

Normal

Shiny Forretress sprite

Shiny

Pokédex entries

Omega Ruby

Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.

Alpha Sapphire

Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell’s inside cannot be seen.

Pokémon details

Types

BugSteel

Category

Bagworm Pokémon

Height

1.2 m (3'11")

Weight

125.8 kg (277.3 lbs)

National Pokédex

#0205

Forretress in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

90

166

306

Defense

140

256

416

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

40

76

196

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Forretress, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
75
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pineco

Pineco

#204

Level 31

Forretress

Forretress

#205

Mirage Spot

Found only at Mirage Spots: Mirage Forest west of Route 105 and several Mirage Mountains (west of Route 104, north of Lilycove City, northeast of Route 125, and south of Route 131).

Alpha Sapphire
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3860%

-

Mirage Mountain

Mirage Mountain (North of Lilycove)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (West of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (South of Route 131)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (North East of Route 125)

Walking in tall grass or a cave36-3830%

-

Omega Ruby
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3860%

-

Mirage Mountain

Mirage Mountain (North of Lilycove)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (West of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (South of Route 131)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (North East of Route 125)

Walking in tall grass or a cave36-3830%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartSelf-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
StartProtect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartZap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
StartToxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20
StartMagnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartHeavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
12Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
17Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
20Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
23Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
28Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
31Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
32Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
36Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
42Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
50Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
56Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
60Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
64Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
70Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Pineco — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Pineco — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Pineco — breeding

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Pineco — breeding

Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic--10

Pineco — breeding

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Pineco — breeding

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Pineco — breeding

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Pineco — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Trade from X/Y; retain through local trade and evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Generation III–V import via Poké Transporter and Pokémon Bank

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Trade from X/Y; retain through local trade and evolution where applicable

Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic--10

Generation III–V import via Poké Transporter and Pokémon Bank

Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic--10

Trade from X/Y; retain through local trade and evolution where applicable

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Trade from X/Y; retain through local trade and evolution where applicable

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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