BD/SP / Pokédex

Forretress

Back to Pokédex

Forretress in Pokémon Brilliant Diamond & Shining Pearl

#205 in the Brilliant Diamond and Shining Pearl Pokédex • Bagworm Pokémon

Forretress in the National Pokédex

Pokédex entries

Brilliant Diamond

It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.

Shining Pearl

It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.

Pokémon details

Types

BugSteel

Category

Bagworm Pokémon

Height

1.2 m (3'11")

Weight

125.8 kg (277.3 lbs)

National Pokédex

#0205

Pokédex

#205

Forretress in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

90

166

306

Defense

140

256

416

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

40

76

196

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Forretress, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
75
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pineco

Pineco

#204

Level 31

Forretress

Forretress

#205

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Autotomize

Steel--15
StartTackle

Normal4010035
StartSelf-Destruct

Normal2001005
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartZap Cannon

Electric120505
StartToxic Spikes

Poison--20
StartMagnet Rise

Electric--10
StartBug Bite

Bug6010020
StartAutotomize

Steel--15
StartHeavy Slam

Steel-10010
6Self-Destruct

Normal2001005
9Bug Bite

Bug6010020
12Take Down

Normal908520
17Rapid Spin

Normal5010040
20Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
23Rollout

Rock309020
28Spikes

Ground--20
32Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
36Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
42Iron Defense

Steel--15
46Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
50Double-Edge

Normal12010015
56Magnet Rise

Electric--10
60Zap Cannon

Electric120505
64Heavy Slam

Steel-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM62Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.

Bug9010010
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Pin Missile

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Bug259520
Pin Missile

Learn before evolving, then retain the move.

Bug259520
Power Trick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Power Trick

Learn before evolving, then retain the move.

Psychic--10
Revenge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting6010010
Revenge

Learn before evolving, then retain the move.

Fighting6010010
Sand Tomb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground358515
Sand Tomb

Learn before evolving, then retain the move.

Ground358515
Swift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal60-20
Swift

Learn before evolving, then retain the move.

Normal60-20

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Overcoat(Hidden Ability)

Protects against sandstorm and hail damage, powder moves and Effect Spore.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase