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Zebstrika

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Zebstrika in Pokémon Omega Ruby & Alpha Sapphire

#523 in the Omega Ruby and Alpha Sapphire Pokédex • Thunderbolt Pokémon

Zebstrika in the National Pokédex

Pokédex entries

Omega Ruby

When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Alpha Sapphire

They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.

Pokémon details

Type

Electric

Category

Thunderbolt Pokémon

Height

1.6 m (5'03")

Weight

79.5 kg (175.3 lbs)

National Pokédex

#0523

Zebstrika in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

100

184

328

Defense

63

117

247

Sp. Atk

80

148

284

Sp. Def

63

117

247

Speed

116

213

364

Total

497

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zebstrika, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
174

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Blitzle

Blitzle

#522

Level 27

Zebstrika

Zebstrika

#523

Mirage Spot

Found only at Mirage Spots: several Mirage Islands (west of Route 104, west of Dewford Town, north of Route 124, south of Route 134) and Mirage Mountain south of Route 129.

Alpha Sapphire
LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (South of Route 129)

Walking in tall grass or a cave36-3860%

-

Omega Ruby
LocationMethodLevelChanceConditions

Mirage Island

Mirage Island (West Of Dewford Town)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (West Of Route 104)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (Route 124)

Walking in tall grass or a cave36-3830%

-

Mirage Island

Mirage Island (South of Route 134)

Walking in tall grass or a cave36-3830%

-

Mirage Mountain

Mirage Mountain (South of Route 129)

Walking in tall grass or a cave36-3860%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartCharge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
StartIon Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric--25
4Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
8Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
11Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
15Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
18Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
22Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
25Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
31Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
36Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
42Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
47Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
53Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
58Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric--25

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Blitzle — breeding

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Blitzle — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Blitzle — breeding

Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Blitzle — breeding

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

Blitzle — breeding

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Blitzle — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Blitzle — breeding

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Blitzle — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

Generation III–V import via Poké Transporter and Pokémon Bank

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

Trade from X/Y; retain through local trade and evolution where applicable

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Trade from X/Y; retain through local trade and evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Trade from X/Y; retain through local trade and evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Lightning Rod

Ability Slot 1

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Motor Drive

Ability Slot 2

Boosts the Speed stat when it’s hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

Sap Sipper(Hidden Ability)

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

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