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Cloyster

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Cloyster in Pokémon Brilliant Diamond & Shining Pearl

#91 in the Brilliant Diamond and Shining Pearl Pokédex • Bivalve Pokémon

Cloyster in the National Pokédex

Pokédex entries

Brilliant Diamond

It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.

Shining Pearl

It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.

Pokémon details

Types

WaterIce

Category

Bivalve Pokémon

Height

1.5 m (4'11")

Weight

132.5 kg (292.1 lbs)

National Pokédex

#0091

Pokédex

#91

Cloyster in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

180

328

504

Sp. Atk

85

157

295

Sp. Def

45

85

207

Speed

70

130

262

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cloyster, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
60
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shellder

Shellder

#90

Water StoneUse Water Stone
Cloyster

Cloyster

#91

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Icicle Spear

Ice2510030
StartTackle

Normal4010035
StartLeer

Normal-10030
StartSupersonic

Normal-5520
StartWater Gun

Water4010025
StartHydro Pump

Water110805
StartIce Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
StartAurora Beam

Ice6510020
StartWithdraw

Water--40
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartSpikes

Ground--20
StartWhirlpool

Water358515
StartIcicle Spear

Ice2510030
StartIron Defense

Steel--15
StartToxic Spikes

Poison--20
StartIce Shard

Ice4010030
StartShell Smash

Normal--15
StartRazor Shell

Water759510
StartIcicle Crash

Ice859010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aqua Ring

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water--20
Aqua Ring

Learn before evolving, then retain the move.

Water--20
Bubble Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water6510020
Bubble Beam

Learn before evolving, then retain the move.

Water6510020
Life Dew

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water--10
Life Dew

Learn before evolving, then retain the move.

Water--10
Mud Shot

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground559515
Mud Shot

Learn before evolving, then retain the move.

Ground559515
Rapid Spin

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010040
Rapid Spin

Learn before evolving, then retain the move.

Normal5010040
Rock Blast

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock259010
Rock Blast

Learn before evolving, then retain the move.

Rock259010
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Take Down

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal908520
Take Down

Learn before evolving, then retain the move.

Normal908520

Ability options available to this Pokémon in this game.

Shell Armor

Ability Slot 1

Protects against critical hits.

Skill Link

Ability Slot 2

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Overcoat(Hidden Ability)

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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