Gastly in Pokémon Brilliant Diamond & Shining Pearl
#69 in the Brilliant Diamond and Shining Pearl Pokédex • Gas Pokémon
Gastly in the National PokédexPokédex entries
Brilliant Diamond
This Pokémon’s body is 95% made up of gases, which are blown away by strong gusts of wind.
Shining Pearl
A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Gastly in Other Games
National Dex pageMin
Max
HP
30
170
264
Attack
35
67
185
Defense
30
58
174
Sp. Atk
100
184
328
Sp. Def
35
67
185
Speed
80
148
284
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #69 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 190 |
| Base Exp. | 62 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Gastly #69 | Level 25 | ![]() Haunter #70 |
![]() Haunter #70 | Trade | ![]() Gengar #71 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 209 | Walking | 16 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Grand Underground Grand Underground — Dazzling Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Stargleam Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — Entrance | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 1st Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 2nd Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 3rd Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 4th Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 5th Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F Rightmost Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — Dining Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 209 | Walking | 16 | 10% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Grand Underground Grand Underground — Dazzling Cave | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Stargleam Cavern | Grand Underground hideaway | - | - | Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 1F | Walking | 16-18 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 2F | Walking | 17-19 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 3F | Walking | 18-20 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 4F | Walking | 19-21 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 50% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lost Tower Lost Tower — 5F | Walking | 20-22 | 40% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — Entrance | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 1st Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 2nd Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 3rd Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 4th Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F 5th Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — 2F Rightmost Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Old Chateau Old Chateau — Dining Room | Walking | 12-16 | 100% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Confuse Ray | ![]() | ![]() | - | 100 | 10 |
| Start | Lick | ![]() | ![]() | 30 | 100 | 30 |
| 4 | Hypnosis | ![]() | ![]() | - | 60 | 20 |
| 8 | Mean Look | ![]() | ![]() | - | - | 5 |
| 12 | Payback The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| 16 | Spite | ![]() | ![]() | - | 100 | 10 |
| 20 | Curse | ![]() | ![]() | - | - | 10 |
| 24 | Hex | ![]() | ![]() | 65 | 100 | 10 |
| 28 | Night Shade | ![]() | ![]() | - | 100 | 15 |
| 32 | Sucker Punch | ![]() | ![]() | 70 | 100 | 5 |
| 36 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| 40 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| 44 | Destiny Bond | ![]() | ![]() | - | - | 5 |
| 48 | Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | ![]() | ![]() | 100 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM19 | Giga Drain A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM21 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TM53 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM61 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM64 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM79 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM84 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | ![]() | ![]() | 100 | 100 | 15 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Astonish | ![]() | ![]() | 30 | 100 | 15 |
| Clear Smog | ![]() | ![]() | 50 | - | 15 |
| Disable | ![]() | ![]() | - | 100 | 20 |
| Fire Punch | ![]() | ![]() | 75 | 100 | 15 |
| Grudge | ![]() | ![]() | - | - | 5 |
| Haze | ![]() | ![]() | - | - | 30 |
| Ice Punch | ![]() | ![]() | 75 | 100 | 15 |
| Perish Song | ![]() | ![]() | - | - | 5 |
| Reflect Type | ![]() | ![]() | - | - | 15 |
| Scary Face | ![]() | ![]() | - | 100 | 10 |
| Smog | ![]() | ![]() | 30 | 70 | 20 |
| Thunder Punch | ![]() | ![]() | 75 | 100 | 15 |
Levitate
Ability Slot 1
Evades Ground moves.


















































