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Haunter

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Haunter in Pokémon Brilliant Diamond & Shining Pearl

#70 in the Brilliant Diamond and Shining Pearl Pokédex • Gas Pokémon

Haunter in the National Pokédex

Pokédex entries

Brilliant Diamond

It can slip through any obstacle. It lurks inside walls to keep an eye on its foes.

Shining Pearl

It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.

Pokémon details

Types

GhostPoison

Category

Gas Pokémon

Abilities

Height

1.6 m (5'03")

Weight

0.1 kg (0.2 lbs)

National Pokédex

#0093

Pokédex

#70

Haunter in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

50

94

218

Defense

45

85

207

Sp. Atk

115

211

361

Sp. Def

55

103

229

Speed

95

175

317

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Haunter, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #70
EV yield
2 SpA
Catch rate
90
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Gastly

Gastly

#69

Level 25

Haunter

Haunter

#70

Haunter

Haunter

#70

Trade

Gengar

Gengar

#71

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Turnback Cave

Turnback Cave — Between Entrance and 1st Pillar

Walking44-4630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Turnback Cave

Turnback Cave — Between 1st and 2nd Pillars

Walking54-5630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Turnback Cave

Turnback Cave — Between 2nd and 3rd Pillars

Walking64-6630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint City

Snowpoint City — Mindy

NPC trade33-

Trade Medicham for Gaspar holding Everstone; fixed level 33. Everstone prevents Haunter’s immediate evolution.

Shining Pearl
LocationMethodLevelChanceConditions

Turnback Cave

Turnback Cave — Between Entrance and 1st Pillar

Walking44-4630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Turnback Cave

Turnback Cave — Between 1st and 2nd Pillars

Walking54-5630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Turnback Cave

Turnback Cave — Between 2nd and 3rd Pillars

Walking64-6630%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Snowpoint City

Snowpoint City — Mindy

NPC trade33-

Trade Medicham for Gaspar holding Everstone; fixed level 33. Everstone prevents Haunter’s immediate evolution.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Shadow Punch

Ghost60-20
StartHypnosis

Psychic-6020
StartConfuse Ray

Ghost-10010
StartLick

Ghost3010030
StartMean Look

Normal--5
StartShadow Punch

Ghost60-20
12Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
16Spite

Ghost-10010
20Curse

Ghost--10
24Hex

Ghost6510010
30Night Shade

Ghost-10015
36Sucker Punch

Dark701005
42Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
48Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
54Destiny Bond

Ghost--5
60Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Astonish

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost3010015
Astonish

Learn before evolving, then retain the move.

Ghost3010015
Clear Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison50-15
Clear Smog

Learn before evolving, then retain the move.

Poison50-15
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Fire Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire7510015
Fire Punch

Learn before evolving, then retain the move.

Fire7510015
Grudge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--5
Grudge

Learn before evolving, then retain the move.

Ghost--5
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Ice Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice7510015
Ice Punch

Learn before evolving, then retain the move.

Ice7510015
Perish Song

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Perish Song

Learn before evolving, then retain the move.

Normal--5
Reflect Type

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--15
Reflect Type

Learn before evolving, then retain the move.

Normal--15
Scary Face

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Scary Face

Learn before evolving, then retain the move.

Normal-10010
Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison307020
Smog

Learn before evolving, then retain the move.

Poison307020
Thunder Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric7510015
Thunder Punch

Learn before evolving, then retain the move.

Electric7510015

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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