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PLA / Pokédex

Haunter

Back to Pokédex

Haunter

#137 in the Hisui Pokédex • Gas Pokémon

Haunter in the National Pokédex
Haunter sprite

Normal

Shiny Haunter sprite

Shiny

Pokédex entries

Legends: Arceus

This frightful, malevolent spirit can glide through walls, appearing wherever it likes. According to rumor, victims of a Haunter's lick will wither to death day by day.

Details

Types

GhostPoison

Category

Gas Pokémon

Height

1.6 m (5'03")

Weight

0.1 kg (0.2 lbs)

National Pokédex

#0093

Pokédex

#137

Haunter in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

45

Attack

50

Defense

45

Sp. Atk

115

Sp. Def

55

Speed

95

Total

405

Damage multipliers Haunter takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #137
Effort Levels
0–10 in each stat
Catch rate
145
Base Exp.
142
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Gastly

Gastly

#136

Reach level 25 or higher. Choose Evolve from the party menu when eligible.

Haunter

Haunter

#137

Haunter

Haunter

#137

Use Linking Cord
Gengar

Gengar

#138

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion25–28

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion40–43

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion40–43

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion55–58

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion65–68

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion57–60

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion72–75

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon45–48

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon60–63

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Bolderoll Ravine

Wild Pokémon43–46

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon58–61

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon53–56

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon68–71

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon43–46

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon58–61

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon53–56

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon68–71

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon53–56

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon68–71

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon53–56

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Wild Pokémon68–71

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Mass outbreak63–65

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Mass outbreak78–80

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Celestica Ruins

Wild Pokémon39–42

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Celestica Ruins

Wild Pokémon54–57

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Clamberclaw Cliffs

Wild Pokémon39–42

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Clamberclaw Cliffs

Wild Pokémon54–57

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cottonsedge Prairie

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Droning Meadow

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon25–28

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Wild Pokémon40–43

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Standard Spawn - In Air25–28

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Gapejaw Bog

Standard Spawn - In Air40–43

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon39–42

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon54–57

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon53–56

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Wild Pokémon68–71

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Scarlet Bog

Wild Pokémon25–28

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Scarlet Bog

Wild Pokémon40–43

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon25–28

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon40–43

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon28–30

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon43–45

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon28–30

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon43–45

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon28–30

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon43–45

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon28–30

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon43–45

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon28–30

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Wild Pokémon43–45

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Mass outbreak25–27

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Shrouded Ruins

Mass outbreak40–42

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ursa's Ring

Wild Pokémon27–30

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ursa's Ring

Wild Pokémon42–45

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartAstonish

The user attacks the target while crying out in a startling fashion.

Ghost3010025

Level 10 or Seed of Mastery

6Poison Gas

The user sprays a cloud of toxic gas that poisons the target.

Poison-9020

Level 15 or Seed of Mastery

11Hex

The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.

Ghost6510015

Level 20 or Seed of Mastery

18Venoshock

The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.

Poison6510015

Level 28 or Seed of Mastery

25Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 35 or Seed of Mastery

34Dark Pulse

The user releases a horrible aura imbued with ill intent. This attack never misses.

Dark80-10

Level 45 or Seed of Mastery

43Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Dark Pulse

The user releases a horrible aura imbued with ill intent. This attack never misses.

Dark80-10

Level 45 or Seed of Mastery

Dazzling Gleam

The user emits a powerful flash of light to inflict damage on the target.

Fairy7510010

Seed of Mastery

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.

Ghost6010015

Seed of Mastery

Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010010

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Level 54 or Seed of Mastery

Shadow Claw

The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost7010015

Seed of Mastery

Sludge Bomb

Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.

Poison8010010

Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

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