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SwSh / Pokédex

Sealeo

Back to Pokédex

Sealeo

Crown Tundra Pokédex #160 • Ball Roll Pokémon

Sealeo sprite

Normal

Shiny Sealeo sprite

Shiny

Pokédex entries

Sword

Sealeo live on top of drift ice. They go swimming when they’re on the hunt, seeking out their prey by scent.

Shield

This Pokémon has a habit of spinning round things on its nose, whether those things are Poké Balls or Spheal.

Details

Types

IceWater

Category

Ball Roll Pokémon

Height

1.1 m (3'07")

Weight

87.6 kg (193.1 lbs)

National Pokédex

#0364

Pokédex

Crown #160

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

60

112

240

Defense

70

130

262

Sp. Atk

75

139

273

Sp. Def

70

130

262

Speed

45

85

207

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Sealeo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #160
EV yield
2 HP
Catch rate
120
Base Exp.
144

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 171 (rare beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 171, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
Evo.SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

StartSwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

12Powder SnowIceSpecial4010025

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

16RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

20SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

24BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

28Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

35EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

40Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

46SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

52BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

58HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

64Sheer ColdIceSpecial-305

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM35HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM51Icicle SpearIcePhysical2510030

The user launches sharp icicles at the target two to five times in a row.

TM55BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aqua Ring

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua Ring

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua Ring

Learn as Spheal, then retain through evolution.

WaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua Tail

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Belly Drum

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Belly Drum

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Belly Drum

Learn as Spheal, then retain through evolution.

NormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Curse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Curse

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Curse

Learn as Spheal, then retain through evolution.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Echoed Voice

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Fissure

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Fissure

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Fissure

Learn as Spheal, then retain through evolution.

GroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Frost Breath

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

IceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-Slap

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Spit Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Spit Up

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Spit Up

Learn as Spheal, then retain through evolution.

NormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Stockpile

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Stockpile

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Stockpile

Learn as Spheal, then retain through evolution.

NormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Super Fang

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Swallow

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Swallow

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Swallow

Learn as Spheal, then retain through evolution.

NormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Water Pulse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water Pulse

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water Pulse

Learn as Spheal, then retain through evolution.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Yawn

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Yawn

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Yawn

Learn as Spheal, then retain through evolution.

NormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Ice Body

Ability Slot 2

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Oblivious(Hidden Ability)

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

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