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Wailmer

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Wailmer in Pokémon Sword & Shield

Galar Pokédex #356 • Ball Whale Pokémon

Wailmer in the National Pokédex
Wailmer sprite

Normal

Shiny Wailmer sprite

Shiny

Pokédex entries

Sword

It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.

Shield

When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Pokémon details

Type

Water

Category

Ball Whale Pokémon

Height

2 m (6'07")

Weight

130 kg (286.6 lbs)

National Pokédex

#0320

Pokédex

Galar #356

Wailmer in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

70

130

262

Defense

35

67

185

Sp. Atk

70

130

262

Sp. Def

35

67

185

Speed

60

112

240

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wailmer, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #356Isle of Armor #190
EV yield
1 HP
Catch rate
125
Base Exp.
80

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wailmer

Wailmer

Galar #356

Level 40

Wailord

Wailord

Galar #357

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 9

Circhester Bay

Fishing39-4334%

-

Route 9

Circhester Bay

In the Water39-4340%

-

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Raining

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

In the Water40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Sea

Wild Pokémon

In the Water40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Frigid Sea

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Frigid Sea

Wild Pokémon

In the Water60-6537%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water60-6537%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water60-6537%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water60-6522%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-6522%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water60-6537%

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Honeycalm Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 7 (common beam)

Max Raid Battle35-4010%

Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 7 (common beam)

Max Raid Battle35-4010%

Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 9

Circhester Bay

Fishing39-4334%

-

Route 9

Circhester Bay

In the Water39-4340%

-

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Raining

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering56-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Motostoke Riverbank

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

In the Water40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Sea

Wild Pokémon

In the Water40-4516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Frigid Sea

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water60-6535%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water60-6529%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-6529%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water60-6545%

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Honeycalm Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 139 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 140 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 7 (common beam)

Max Raid Battle35-4010%

Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 7 (common beam)

Max Raid Battle35-4010%

Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Lake of Outrage

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 8 (common beam)

Max Raid Battle35-4010%

Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartSplash

The user just flops and splashes around to no effect at all...

Normal--40
3Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
6Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
12Water Gun

The target is blasted with a forceful shot of water.

Water4010025
15Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
24Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
27Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
30Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
33Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
36Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
39Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
42Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
45Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
48Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water1501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM20Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR79Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Steel Roller

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Steel1301005

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Clear Smog

The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison50-15
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Water Veil

Ability Slot 1

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Pressure(Hidden Ability)

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

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