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Wailmer

#356 in the Sword and Shield Pokédex • Ball Whale Pokémon

Sword

It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.

Shield

When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Pokédexes

Galar #356Isle of Armor #190

Egg Group

FieldWater 2

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

125

Base Experience

80
PokémonRequiresEvolution
Wailmer

Wailmer

#356

Level 40

Wailord

Wailord

#357

Roserade

Wailord

Wailmer normal sprite

Normal

Shiny Wailmer sprite

Shiny

Wailmer

Ball Whale Pokémon

#356
Water

Height

2 m

Weight

130 kg

Base XP

80

Abilities

Water VeilObliviousPressure

HP

130

Attack

70

Defense

35

Sp. Atk

70

Sp. Def

35

Speed

60

Total

400

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

3GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

6AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

12Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

18Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

24BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

27WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

30DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

33BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

36Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

39RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

42AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

45Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

48Water SpoutWaterSpecial1501005

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Class
Description
Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM35HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM55BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

TM64AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR17AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Water Veil

Ability Slot 1

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and protects against Captivate.

Pressure

Hidden Ability

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Wailmer

Wailmer

#356 in the Sword and Shield Pokédex • Ball Whale Pokémon

Sword

It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.

Shield

When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Pokédexes

Galar #356Isle of Armor #190

Egg Group

FieldWater 2

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

125

Base Experience

80
PokémonRequiresEvolution
Wailmer

Wailmer

#356

Level 40

Wailord

Wailord

#357

Roserade

Wailord

Wailmer normal sprite

Normal

Shiny Wailmer sprite

Shiny

Wailmer

Ball Whale Pokémon

#356
Water

Height

2 m

Weight

130 kg

Base XP

80

Abilities

Water VeilObliviousPressure

HP

130

Attack

70

Defense

35

Sp. Atk

70

Sp. Def

35

Speed

60

Total

400

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

3GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

6AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

12Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

18Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

24BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

27WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

30DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

33BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

36Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

39RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

42AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

45Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

48Water SpoutWaterSpecial1501005

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Class
Description
Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Class
Description
TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM35HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM55BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

TM64AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR17AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Water Veil

Ability Slot 1

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and protects against Captivate.

Pressure

Hidden Ability

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.