Wailmer in Pokémon Sword & Shield
Galar Pokédex #356 • Ball Whale Pokémon
Wailmer in the National PokédexPokédex entries
Sword
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
Shield
When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Wailmer in Other Games
National Dex pageMin
Max
HP
130
370
464
Attack
70
130
262
Defense
35
67
185
Sp. Atk
70
130
262
Sp. Def
35
67
185
Speed
60
112
240
Total
400
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #356Isle of Armor #190 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 125 |
| Base Exp. | 80 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wailmer Galar #356 | Level 40 | ![]() Wailord Galar #357 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Circhester Bay | Fishing | 39-43 | 34% | - |
Route 9 Circhester Bay | In the Water | 39-43 | 40% | - |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Frigid Sea Wild Pokémon | Fishing | 60-65 | 20% | The Crown Tundra Expansion Pass required |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 37% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 37% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 37% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 27% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 22% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 22% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 37% | The Crown Tundra Expansion Pass required, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Honeycalm Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Circhester Bay | Fishing | 39-43 | 34% | - |
Route 9 Circhester Bay | In the Water | 39-43 | 40% | - |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 56 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Island Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Frigid Sea Wild Pokémon | Fishing | 60-65 | 20% | The Crown Tundra Expansion Pass required |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Normal Weather |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Overcast |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 35% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 29% | The Crown Tundra Expansion Pass required, Snowing |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 29% | The Crown Tundra Expansion Pass required, Snowstorm |
Frigid Sea Wild Pokémon | In the Water | 60-65 | 45% | The Crown Tundra Expansion Pass required, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Honeycalm Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 139 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 139, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 140 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 140, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 35-40 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 |
| 3 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| 6 | Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| 12 | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 15 | Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ![]() | ![]() | - | - | 30 |
| 18 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 21 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| 24 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| 27 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| 30 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| 33 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| 36 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| 39 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| 42 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| 45 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| 48 | Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | ![]() | ![]() | 150 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | ![]() | ![]() | 130 | 100 | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 |
| Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | - | 15 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Water Veil
Ability Slot 1
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Prevents burns.
Oblivious
Ability Slot 2
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.
Pressure(Hidden Ability)
By putting pressure on the opposing Pokémon, it raises their PP usage.
Increases the PP cost of moves targeting the Pokémon by one.



















































