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Wailmer

#320 in the Black and White Pokédex • Ball Whale Pokémon

Pokémon Black

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Pokémon White

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Pokédexes

-

Egg Group

FieldWater 2

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

125

Base Experience

80
PokémonRequiresEvolution
Wailmer

Wailmer

#320

Level 40

Wailord

Wailord

#321

Pokémon Black

LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots25-6060%

-

Undella Bay

Surfing in dark spots25-6030%

During Spring

Undella Bay

Surfing in dark spots25-6030%

During Summer

Undella Bay

Surfing in dark spots25-6030%

During Autumn

Undella Town

Surfing in dark spots25-6060%

-

Pokémon White

LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots25-6060%

-

Undella Bay

Surfing in dark spots25-6030%

During Spring

Undella Bay

Surfing in dark spots25-6030%

During Summer

Undella Bay

Surfing in dark spots25-6030%

During Autumn

Undella Town

Surfing in dark spots25-6060%

-

Sharpedo

Wailord

Wailmer normal sprite

Normal

Shiny Wailmer sprite

Shiny

Wailmer

Ball Whale Pokémon

#320
Water

Height

2 m

Weight

130 kg

Base XP

80

Abilities

Water VeilObliviousPressure

HP

130

Attack

70

Defense

35

Sp. Atk

70

Sp. Def

35

Speed

60

Total

400

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

4GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

11RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

14WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

17AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

21Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

24MistIceStatus--30

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

27RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

31BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

34Water SpoutWaterSpecial1501005

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

37AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

41DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

44BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

47Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

50Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Class
Description
Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Water Veil

Ability Slot 1

Prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Pressure

Hidden Ability

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Wailmer

Wailmer

#320 in the Black and White Pokédex • Ball Whale Pokémon

Pokémon Black

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Pokémon White

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Pokédexes

-

Egg Group

FieldWater 2

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

125

Base Experience

80
PokémonRequiresEvolution
Wailmer

Wailmer

#320

Level 40

Wailord

Wailord

#321

Pokémon Black

LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots25-6060%

-

Undella Bay

Surfing in dark spots25-6030%

During Spring

Undella Bay

Surfing in dark spots25-6030%

During Summer

Undella Bay

Surfing in dark spots25-6030%

During Autumn

Undella Town

Surfing in dark spots25-6060%

-

Pokémon White

LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots25-6060%

-

Undella Bay

Surfing in dark spots25-6030%

During Spring

Undella Bay

Surfing in dark spots25-6030%

During Summer

Undella Bay

Surfing in dark spots25-6030%

During Autumn

Undella Town

Surfing in dark spots25-6060%

-

Sharpedo

Wailord

Wailmer normal sprite

Normal

Shiny Wailmer sprite

Shiny

Wailmer

Ball Whale Pokémon

#320
Water

Height

2 m

Weight

130 kg

Base XP

80

Abilities

Water VeilObliviousPressure

HP

130

Attack

70

Defense

35

Sp. Atk

70

Sp. Def

35

Speed

60

Total

400

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

4GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

11RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

14WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

17AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

21Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

24MistIceStatus--30

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

27RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

31BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

34Water SpoutWaterSpecial1501005

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

37AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

41DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

44BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

47Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

50Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Class
Description
Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Water Veil

Ability Slot 1

Prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Pressure

Hidden Ability

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.