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Wailmer

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Wailmer in Pokémon Brilliant Diamond & Shining Pearl

#320 in the Brilliant Diamond and Shining Pearl Pokédex • Ball Whale Pokémon

Wailmer in the National Pokédex

Pokédex entries

Brilliant Diamond

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Shining Pearl

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Pokémon details

Type

Water

Category

Ball Whale Pokémon

Height

2 m (6'07")

Weight

130 kg (286.6 lbs)

National Pokédex

#0320

Pokédex

#320

Wailmer in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

70

130

262

Defense

35

67

185

Sp. Atk

70

130

262

Sp. Def

35

67

185

Speed

60

112

240

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wailmer, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
125
Base Exp.
80

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wailmer

Wailmer

#320

Level 40

Wailord

Wailord

#321

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 223

Super Rod30-4030%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 230

Super Rod30-4030%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 223

Super Rod30-4030%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 230

Super Rod30-4030%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSplash

Normal--40
3Growl

Normal-10040
6Astonish

Ghost3010015
12Water Gun

Water4010025
15Mist

Ice--30
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Heavy Slam

Steel-10010
24Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
27Whirlpool

Water358515
30Dive

Water8010010
33Bounce

Flying85855
36Body Slam

Normal8510015
39Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
42Amnesia

Psychic--20
45Hydro Pump

Water110805
48Water Spout

Water1501005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Ring

Water--20
Body Slam

Normal8510015
Clear Smog

Poison50-15
Curse

Ghost--10
Defense Curl

Normal--40
Double-Edge

Normal12010015
Fissure

Ground-305
Rollout

Rock309020
Snore

Normal5010015
Soak

Water-10020
Thrash

Normal12010010
Tickle

Normal-10020
Zen Headbutt

Psychic809015

Ability options available to this Pokémon in this game.

Water Veil

Ability Slot 1

Prevents burns.

Oblivious

Ability Slot 2

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Pressure(Hidden Ability)

Increases the PP cost of moves targeting the Pokémon by one.

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