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Wailord

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Wailord in Pokémon Brilliant Diamond & Shining Pearl

#321 in the Brilliant Diamond and Shining Pearl Pokédex • Float Whale Pokémon

Wailord in the National Pokédex

Pokédex entries

Brilliant Diamond

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Shining Pearl

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Pokémon details

Type

Water

Category

Float Whale Pokémon

Height

14.5 m (47'07")

Weight

398 kg (877.4 lbs)

National Pokédex

#0321

Pokédex

#321

Wailord in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

170

450

544

Attack

90

166

306

Defense

45

85

207

Sp. Atk

90

166

306

Sp. Def

45

85

207

Speed

60

112

240

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wailord, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
60
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wailmer

Wailmer

#320

Level 40

Wailord

Wailord

#321

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 223

Super Rod35-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 230

Super Rod35-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 223

Super Rod35-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 230

Super Rod35-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

Normal-10040
StartWater Gun

Water4010025
StartSplash

Normal--40
StartAstonish

Ghost3010015
StartSoak

Water-10020
StartNoble Roar

Normal-10030
15Mist

Ice--30
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Heavy Slam

Steel-10010
24Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
27Whirlpool

Water358515
30Dive

Water8010010
33Bounce

Flying85855
36Body Slam

Normal8510015
39Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
44Amnesia

Psychic--20
49Hydro Pump

Water110805
54Water Spout

Water1501005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aqua Ring

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water--20
Aqua Ring

Learn before evolving, then retain the move.

Water--20
Clear Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison50-15
Clear Smog

Learn before evolving, then retain the move.

Poison50-15
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Defense Curl

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Defense Curl

Learn before evolving, then retain the move.

Normal--40
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Fissure

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground-305
Fissure

Learn before evolving, then retain the move.

Ground-305
Rollout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock309020
Rollout

Learn before evolving, then retain the move.

Rock309020
Snore

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010015
Snore

Learn before evolving, then retain the move.

Normal5010015
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Zen Headbutt

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic809015
Zen Headbutt

Learn before evolving, then retain the move.

Psychic809015

Ability options available to this Pokémon in this game.

Water Veil

Ability Slot 1

Prevents burns.

Oblivious

Ability Slot 2

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Pressure(Hidden Ability)

Increases the PP cost of moves targeting the Pokémon by one.

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