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Wailord

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Wailord in Pokémon Black & White

#321 in the National Pokédex • Float Whale Pokémon

Wailord in the National Pokédex
Wailord sprite

Normal

Shiny Wailord sprite

Shiny

Pokédex entries

Pokémon Black

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Pokémon White

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Pokémon details

Type

Water

Category

Float Whale Pokémon

Height

14.5 m (47'07")

Weight

398 kg (877.4 lbs)

National Pokédex

#0321

Wailord in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

170

450

544

Attack

90

166

306

Defense

45

85

207

Sp. Atk

90

166

306

Sp. Def

45

85

207

Speed

60

112

240

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wailord, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
60
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wailmer

Wailmer

#320

Level 40

Wailord

Wailord

#321

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots35-705%

During Winter

Undella Bay

Surfing in dark spots35-704%

During Spring

Undella Bay

Surfing in dark spots35-704%

During Summer

Undella Bay

Surfing in dark spots35-704%

During Autumn

Undella Bay

Surfing in dark spots35-701%

During Spring

Undella Bay

Surfing in dark spots35-701%

During Summer

Undella Bay

Surfing in dark spots35-701%

During Autumn

White
LocationMethodLevelChanceConditions

Undella Bay

Surfing in dark spots35-705%

During Winter

Undella Bay

Surfing in dark spots35-704%

During Spring

Undella Bay

Surfing in dark spots35-704%

During Summer

Undella Bay

Surfing in dark spots35-704%

During Autumn

Undella Bay

Surfing in dark spots35-701%

During Spring

Undella Bay

Surfing in dark spots35-701%

During Summer

Undella Bay

Surfing in dark spots35-701%

During Autumn

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartSplash

The user just flops and splashes around to no effect at all...

Normal--40
StartRollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
4Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
7Water Gun

The target is blasted with a forceful shot of water.

Water4010025
11Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
14Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515
17Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
21Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
24Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
27Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
31Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
34Water Spout

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

Water1501005
37Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
46Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010
54Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855
62Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
70Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Steel-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20

Prior evolution: egg

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: egg

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Prior evolution: egg

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Prior evolution: egg

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: egg

Fissure

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Ground-305

Prior evolution: egg

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Prior evolution: egg

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Prior evolution: egg

Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Prior evolution: egg

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

PokéTransfer from Generation IV

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Water Veil

Ability Slot 1

Prevents the Pokémon from getting a burn.

Prevents burns.

Oblivious

Ability Slot 2

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Pressure(Hidden Ability)

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

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