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Sharpedo

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Sharpedo in Pokémon Brilliant Diamond & Shining Pearl

#319 in the Brilliant Diamond and Shining Pearl Pokédex • Brutal Pokémon

Sharpedo in the National Pokédex

Pokédex entries

Brilliant Diamond

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Shining Pearl

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Pokémon details

Types

WaterDark

Category

Brutal Pokémon

Height

1.8 m (5'11")

Weight

88.8 kg (195.8 lbs)

National Pokédex

#0319

Pokédex

#319

Sharpedo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

120

220

372

Defense

40

76

196

Sp. Atk

95

175

317

Sp. Def

40

76

196

Speed

95

175

317

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sharpedo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
60
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Carvanha

Carvanha

#318

Level 30

Sharpedo

Sharpedo

#319

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 213

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 222

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 213

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 222

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Slash

Normal7010020
StartLeer

Normal-10030
StartFocus Energy

Normal--30
StartSlash

Normal7010020
StartPoison Fang

Poison5010015
StartNight Slash

Dark7010015
StartAqua Jet

Water4010020
12Scary Face

Normal-10010
16Bite

Dark6010025
20Ice Fang

Ice659515
24Screech

Normal-8540
28Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
34Crunch

Dark8010015
40Agility

Psychic--30
46Liquidation

Water8510010
52Take Down

Normal908520

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Ancient Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Rock601005
Ancient Power

Learn before evolving, then retain the move.

Rock601005
Destiny Bond

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--5
Destiny Bond

Learn before evolving, then retain the move.

Ghost--5
Double-Edge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010015
Double-Edge

Learn before evolving, then retain the move.

Normal12010015
Hydro Pump

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water110805
Hydro Pump

Learn before evolving, then retain the move.

Water110805
Swift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal60-20
Swift

Learn before evolving, then retain the move.

Normal60-20
Thrash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal12010010
Thrash

Learn before evolving, then retain the move.

Normal12010010

Ability options available to this Pokémon in this game.

Rough Skin

Ability Slot 1

Damages attacking Pokémon for 1/8 their max HP on contact.

Speed Boost(Hidden Ability)

Raises Speed one stage after each turn.

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