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Eiscue

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Eiscue in Pokémon Sword & Shield

Galar Pokédex #370 • Penguin Pokémon

Eiscue in the National Pokédex

Pokédex entries

Sword

It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.

Shield

This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.

Pokémon details

Type

Ice

Category

Penguin Pokémon

Abilities

Height

1.4 m (4'07")

Weight

89 kg (196.2 lbs)

National Pokédex

#0875

Pokédex

Galar #370

Eiscue in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

80

148

284

Defense

110

202

350

Sp. Atk

65

121

251

Sp. Def

90

166

306

Speed

50

94

218

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Eiscue, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #370Crown Tundra #90
EV yield
2 Def
Catch rate
60
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
Eiscue

Eiscue

Galar #370

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 10

Main Area

Random in Grass44-462%

-

Lake of Outrage

Wild Pokémon

Random in Grass50-522%

Before the Darkest Day and Eternatus battle, Snowing

Lake of Outrage

Wild Pokémon

Random in Grass602%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Lake of Outrage

Wild Pokémon

Random in Grass50-525%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Overcast

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Thunderstorm

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Snowing

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-6515%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Wild Pokémon

In the Water60-6515%

The Crown Tundra Expansion Pass required, Fog

Frigid Sea

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 170 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 170, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-605%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-605%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-605%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-605%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 55 (rare beam)

Max Raid Battle55-605%

Permanent pool 55, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle55-6015%

Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Route 10

Curry visitors

After Making Curry44-46-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 22.80% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
6Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
12Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
18Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
24Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
30Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
36Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
42Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
48Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--20
54Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
60Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Ability options available to this Pokémon in this game.

Ice Face

Ability Slot 1

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.

Eiscue blocks a physical hit and loses Ice Face; hail can restore it.

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