Kyogre
National Pokédex #382 • Sea Basin Pokémon
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
100
310
404
Attack
100
184
328
Defense
90
166
306
Sp. Atk
150
274
438
Sp. Def
140
256
416
Speed
90
166
306
Total
670
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 SpA |
| Catch rate | 3 |
| Base Exp. | 335 |
Eggs
| Egg groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | Cannot breed |
Encounters
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Max Lair Dynamax Adventures | Dynamax Adventure | 70 | - | Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Max Lair Dynamax Adventures | Dynamax Adventure | 70 | - | Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, Join a host from the opposite version for this version-exclusive path; not available as a local solo path, The Crown Tundra Expansion Pass required |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Start | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Start | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| Start | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 9 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 18 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 27 | Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| 36 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| 45 | Sheer Cold | ![]() | Special | - | 30 | 5 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
| 54 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| 63 | Origin Pulse | ![]() | Special | 110 | 85 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
| 72 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 81 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 90 | Water Spout | ![]() | Special | 150 | 100 | 5 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM14 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM19 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
| TM33 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM35 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM36 | Whirlpool | ![]() | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM45 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
| TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
| TM64 | Avalanche | ![]() | Physical | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| TR04 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TR16 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TR49 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR79 | Heavy Slam | ![]() | Physical | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| TR84 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TR98 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Confide Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Defense Curl Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| Double Team Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Headbutt Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Mimic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Psych Up Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Roar Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Smash Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Shock Wave Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Strength Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Swagger Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Swift Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Toxic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Traits
Drizzle
Ability Slot 1
The Pokémon makes it rain when it enters a battle.
Summons rain for five turns when it enters battle.







































Physical
Status
Special






