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SwSh / Pokédex

Latios

Back to Pokédex

Latios

National Pokédex #381 • Eon Pokémon

Latios sprite

Normal

Shiny Latios sprite

Shiny

Details

Types

DragonPsychic

Category

Eon Pokémon

Abilities

Height

2 m (6'07")

Weight

60 kg (132.3 lbs)

National Pokédex

#0381

Pokédex

Nat. #381

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

90

166

306

Defense

80

148

284

Sp. Atk

130

238

394

Sp. Def

110

202

350

Speed

110

202

350

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Latios, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
300

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
Cannot breed

Evolution

Evolution requirements shown in a compact table or chain view.
Latios

Latios

Nat. #381

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure70-

Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, Join a host from the opposite version for this version-exclusive path; not available as a local solo path, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure70-

Final opponent; this special species can be kept only once per save, regardless of shiny status, Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartDragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

StartStored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

5Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

10RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

20TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

25Dragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

30Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

35Luster PurgePsychicSpecial701005

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

40Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

45Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

50Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

55Simple BeamNormalStatus-10015

The user’s mysterious psychic wave changes the target’s Ability to Simple.

60PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

65Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

70MementoDarkStatus-10010

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

75Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM06FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM69Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TM95Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM99Breaking SwipeDragonPhysical6010015

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR19Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR47Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR51Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR56Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Scale ShotDragonPhysical259020

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Charge Beam

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial509010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Defog

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dream Eater

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicSpecial10010015

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Fury Cutter

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Hone Claws

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

Laser Focus

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last Resort

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic Coat

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--15

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-Slap

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Roost

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Shock Wave

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Twister

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonSpecial4010020

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Water Pulse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

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