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SwSh / Pokédex

Hatterene

Hatterene

Galar #243 in the Sword and Shield Pokédex • Silent Pokémon

Hatterene

Galar #243 in the Sword and Shield Pokédex • Silent Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

57

224

318

Attack

90

166

306

Defense

95

175

317

Sp. Atk

136

249

408

Sp. Def

103

189

335

Speed

29

56

172

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hattrem

Hatterene Gigantamax

Hatterene normal sprite

Normal

Shiny Hatterene sprite

Shiny

Hatterene

Silent Pokémon

Galar #243
PsychicFairy

Height

2.1 m (6'11")

Weight

5.1 kg (11.2 lbs)

Abilities

HealerAnticipationMagic Bounce(Hidden Ability)

It's Super Effective

Damage multipliers Hatterene takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Ghost

Steel

Resists

Dragon

Fighting

0.25×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #243Crown Tundra #42
EV yield
3 SpA
Catch rate
45
Base Exp.
255

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Fairy
Gender
0% male
100% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.

Pokémon Shield box art

Shield

If you’re too loud around it, you risk being torn apart by the claws on its tentacle. This Pokémon is also known as the Forest Witch.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hatenna

Hatenna

Galar #241

Level 32

Hattrem

Hattrem

Galar #242

Hattrem

Hattrem

Galar #242

Level 42

Hatterene

Hatterene

Galar #243

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPsycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartPsycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

StartDisarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

StartPlay NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

StartBrutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

StartLife DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

15AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

20PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

25Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

30Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

37Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

46PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

64Magic PowderPsychicStatus-10020

The user scatters a cloud of magic powder that changes the target to Psychic type.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM28Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM69Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM87Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR72Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Misty ExplosionFairySpecial1001005

The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.

Traits

Ability options available to this Pokémon in this game.

Healer

Ability Slot 1

Sometimes heals an ally’s status condition.

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Anticipation

Ability Slot 2

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Magic Bounce(Hidden Ability)

Reflects status moves instead of getting hit by them.

Reflects most non-damaging moves back at their user.

#242

Hattrem

#243

Hatterene Gigantamax

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