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National Dex / Hatterene

Hatterene

Back to Pokédex

#0858 in the National Pokédex • Silent Pokémon

Hatterene sprite

Normal

Shiny Hatterene sprite

Shiny

Pokémon HOME art

Details

Category

Silent Pokémon

Height

2.1 m (6'11")

Weight

5.1 kg (11.2 lbs)

National Pokédex

#0858

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

57

224

318

Attack

90

166

306

Defense

95

175

317

Sp. Atk

136

249

408

Sp. Def

103

189

335

Speed

29

56

172

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hatterene, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hatenna

Hatenna

#0856

Level 32

Hattrem

Hattrem

#0857

Hattrem

Hattrem

#0857

Level 42

Hatterene

Hatterene

#0858

Other forms of Hatterene in the National Pokédex, with their types and base stats.

Hatterene sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Hatterene in Pokémon GO
Shiny Hatterene in Pokémon GO
Gigantamax Hatterene in Pokémon GO
Shiny Gigantamax Hatterene in Pokémon GO

Main Series

Scarlet & Violet

2022

Hatterene in Pokémon Scarlet & Violet
Shiny Hatterene in Pokémon Scarlet & Violet

Sword & Shield

2019

Hatterene in Pokémon Sword & Shield
Shiny Hatterene in Pokémon Sword & Shield
Hatterene Gigantamax in Pokémon Sword & Shield
Shiny Hatterene Gigantamax in Pokémon Sword & Shield

Pick a game to see what Hatterene learns there.
Hatterene in Scarlet and Violet

Moves Hatterene learns by leveling up in Scarlet and Violet.
Class
Evo.Psycho Cut

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Psychic7010020
StartConfusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
StartDisarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
StartPlay Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Normal--20
StartBrutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
StartLife Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Water--10
15Aromatic Mist

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20
20Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
25Heal Pulse

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Psychic--10
30Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
37Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
46Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
55Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10
64Magic Powder

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Psychic-10020
Moves Hatterene can learn from Technical Machines in Scarlet and Violet.
Class
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM033Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM037Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Fairy5010010
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM061Shadow Claw

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost7010015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM088Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Normal--20
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM094Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dark8010015
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM111Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM139Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM201Misty Explosion

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

Fairy1001005
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
TM228Psychic Noise

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Psychic7510010
Egg moves Hatterene can learn in Scarlet and Violet.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Fire7510010
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
Quash

The user suppresses the target and makes its move go last.

Dark-10015

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