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National Dex / Hatenna

Hatenna

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Hatenna

#0856 in the National Pokédex • Calm Pokémon

Hatenna sprite

Normal

Shiny Hatenna sprite

Shiny

Pokémon HOME art

Details

Category

Calm Pokémon

Height

0.4 m (1'04")

Weight

3.4 kg (7.5 lbs)

National Pokédex

#0856
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

42

194

288

Attack

30

58

174

Defense

45

85

207

Sp. Atk

56

105

232

Sp. Def

53

99

225

Speed

39

74

194

Total

265

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hatenna, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hatenna

Hatenna

#0856

Level 32

Hattrem

Hattrem

#0857

Hattrem

Hattrem

#0857

Level 42

Hatterene

Hatterene

#0858

Hatenna sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Hatenna in Pokémon GO
Shiny Hatenna in Pokémon GO

Main Series

Scarlet & Violet

2022

Hatenna in Pokémon Scarlet & Violet
Shiny Hatenna in Pokémon Scarlet & Violet

Sword & Shield

2019

Hatenna in Pokémon Sword & Shield
Shiny Hatenna in Pokémon Sword & Shield
Pick a game to see what Hatenna learns there.
Hatenna in Scarlet and Violet

Moves Hatenna learns by leveling up in Scarlet and Violet.
Class
StartConfusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
StartPlay Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Normal--20
5Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Water--10
10Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
15Aromatic Mist

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20
20Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
25Heal Pulse

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Psychic--10
30Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
35Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
40Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
45Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10
Moves Hatenna can learn from Technical Machines in Scarlet and Violet.
Class
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM033Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM037Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Fairy5010010
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM094Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dark8010015
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM111Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM139Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
Egg moves Hatenna can learn in Scarlet and Violet.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Fire7510010
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
Quash

The user suppresses the target and makes its move go last.

Dark-10015

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