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Hatterene

Hatterene

Paldea #284 in the Scarlet and Violet Pokédex • Silent Pokémon

Hatterene

Paldea #284 in the Scarlet and Violet Pokédex • Silent Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

57

224

318

Attack

90

166

306

Defense

95

175

317

Sp. Atk

136

249

408

Sp. Def

103

189

335

Speed

29

56

172

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hattrem

Impidimp

Hatterene normal sprite

Normal

Shiny Hatterene sprite

Shiny

Hatterene

Silent Pokémon

Paldea #284
PsychicFairy

Height

2.1 m (6'11")

Weight

5.1 kg (11.2 lbs)

Abilities

HealerAnticipationMagic Bounce(Hidden Ability)

It's Super Effective

Damage multipliers Hatterene takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Ghost

Steel

Resists

Dragon

Fighting

0.25×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #284Kitakami #94
EV yield
3 SpA
Catch rate
45
Base Exp.
255

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Fairy
Gender
0% male
100% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hatenna

Hatenna

Paldea #282

Level 32

Hattrem

Hattrem

Paldea #283

Hattrem

Hattrem

Paldea #283

Level 42

Hatterene

Hatterene

Paldea #284

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPsycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

StartConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

StartDisarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

StartPlay NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

StartBrutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

StartLife DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

15Aromatic MistFairyStatus--20

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

20PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

25Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target's HP by up to half its max HP.

30Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

37Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

46PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

64Magic PowderPsychicStatus-10020

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM002CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM019Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM033Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM037Draining KissFairySpecial5010010

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM061Shadow ClawGhostPhysical7010015

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM088Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM094Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM111Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM127Play RoughFairyPhysical909010

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM132Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM139Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM201Misty ExplosionFairySpecial1001005

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

TM202Pain SplitNormalStatus--20

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Traits

Ability options available to this Pokémon in this game.

Healer

Ability Slot 1

Sometimes cures the status conditions of the Pokémon's allies.

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Anticipation

Ability Slot 2

The Pokémon can sense an opposing Pokémon's dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Magic Bounce(Hidden Ability)

The Pokémon reflects status moves instead of getting hit by them.

Reflects most non-damaging moves back at their user.

Paldea #283

Hattrem

Paldea #285

Impidimp

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