| After You The user helps the target and makes it use its move right after the user. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 15 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 5 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 5 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. Learn as Honedge, then retain through evolution. |  |  | - | - | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 50 | 95 | 30 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 5 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 5 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Learn as Honedge, then retain through evolution. |  |  | - | - | 5 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 15 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 30 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 40 | 100 | 15 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 60 | - | 20 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 10 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 90 | 10 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 10 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Learn as Honedge, then retain through evolution. |  |  | - | - | 10 |