Pumpkaboo in Pokémon Sword & Shield
Galar Pokédex #191 • Pumpkin Pokémon
Pumpkaboo in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
Spirits that wander this world are placed into Pumpkaboo’s body. They’re then moved on to the afterlife.
Shield
The light that streams out from the holes in the pumpkin can hypnotize and control the people and Pokémon that see it.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Pumpkaboo in Other Games
National Dex pageMin
Max
HP
49
208
302
Attack
66
123
254
Defense
70
130
262
Sp. Atk
44
83
205
Sp. Def
55
103
229
Speed
51
96
221
Total
335
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #191 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 120 |
| Base Exp. | 67 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pumpkaboo Galar #191 | Trade | ![]() Gourgeist Galar #192 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Wild Pokémon | Overworld | 14-16 | 10% | - |
Giant's Mirror Main Area | Overworld | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 15-20 | 40% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 15-20 | 40% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 25-30 | 35% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 25-30 | 35% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Wild Pokémon | Overworld | 14-16 | 10% | - |
Giant's Mirror Main Area | Overworld | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 15-20 | 40% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 15-20 | 40% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 25-30 | 35% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 25-30 | 35% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 47 (rare beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 47 (rare beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 47 (rare beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 6 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| Start | Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | ![]() | ![]() | - | 100 | 20 |
| 4 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 8 | Confuse Ray The target is exposed to a sinister ray that triggers confusion. | ![]() | ![]() | - | 100 | 10 |
| 12 | Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 |
| 12 | Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | ![]() | ![]() | - | 100 | 20 |
| 16 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | ![]() | ![]() | - | 90 | 10 |
| 20 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| 24 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| 24 | Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | ![]() | ![]() | - | 100 | 20 |
| 28 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | ![]() | ![]() | - | 100 | 10 |
| 32 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| 36 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| 36 | Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | ![]() | ![]() | - | 100 | 20 |
| 40 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| 44 | Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ![]() | ![]() | - | - | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | ![]() | ![]() | - | - | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM77 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| TM92 | Mystical Fire The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 75 | 100 | 10 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| TR40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | ![]() | ![]() | 110 | 90 | 5 |
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 5 |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dream Eater The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 100 | 15 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 250 | 100 | 5 |
| Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 20 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Pickup
Ability Slot 1
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Frisk
Ability Slot 2
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Reveals the held items of all active opposing Pokémon on entry.
Insomnia(Hidden Ability)
The Pokémon's insomnia prevents it from falling asleep.
Prevents sleep.



















































