Weezing Galar in Pokémon Sword & Shield
Galar Pokédex #251 • Poison Gas Pokémon
Weezing Galar in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
It mixes gases between its two bodies. It’s said that these Pokémon were seen all over the Galar region back in the day.
Shield
It can’t suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Weezing Galar in Other Games
National Dex pageMin
Max
HP
65
240
334
Attack
90
166
306
Defense
120
220
372
Sp. Atk
85
157
295
Sp. Def
70
130
262
Speed
60
112
240
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #251 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 60 |
| Base Exp. | 172 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Koffing Galar #250 | Level 35 or higher in Sword/Shield; evolves into Galarian Weezing | ![]() Weezing Galar #251 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Normal Weather |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Overcast |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Raining |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Thunderstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Snowing |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Intense Sun |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Become Champion to unlock base Wild Area fog, Fog |
Lake of Outrage Wild Pokémon | Overworld | 55-58 | 13% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | Overworld | 60 | 13% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Slumbering Weald Deep | Overworld | 45-47 | 50% | - |
Slumbering Weald Deep | Random in Grass | 45-47 | 30% | - |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slumbering Weald Curry visitors | After Making Curry | 45-47 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.43% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Normal Weather |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Overcast |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Raining |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Thunderstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Snowing |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Intense Sun |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Special Overworld Encounters | 65 | - | Become Champion to unlock base Wild Area fog, Fog |
Lake of Outrage Wild Pokémon | Overworld | 55-58 | 13% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | Overworld | 60 | 13% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Slumbering Weald Deep | Overworld | 45-47 | 50% | - |
Slumbering Weald Deep | Random in Grass | 45-47 | 30% | - |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Forest of Focus Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 120 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 120, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 30 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 30, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slumbering Weald Curry visitors | After Making Curry | 45-47 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.43% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | 35 | 90 | 10 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | ![]() | ![]() | - | 100 | 20 |
| Start | Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ![]() | ![]() | - | - | 30 |
| Start | Smog The target is attacked with a discharge of filthy gases. This may also poison the target. | ![]() | ![]() | 30 | 70 | 20 |
| Start | Poison Gas A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | ![]() | ![]() | - | 90 | 40 |
| Start | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ![]() | ![]() | 95 | 90 | 10 |
| Start | Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 |
| Start | Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | 35 | 90 | 10 |
| Start | Fairy Wind The user stirs up a fairy wind and strikes the target with it. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ![]() | ![]() | - | - | 20 |
| Start | Strange Steam The user attacks the target by emitting steam. This may also confuse the target. | ![]() | ![]() | 90 | 95 | 10 |
| 12 | Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | ![]() | ![]() | 50 | - | 15 |
| 16 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| 20 | Sludge Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 65 | 100 | 20 |
| 24 | Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. | ![]() | ![]() | - | - | 5 |
| 28 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| 32 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| 38 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| 44 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 |
| 50 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| 56 | Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | ![]() | ![]() | - | 100 | 10 |
| 62 | Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 5 |
| 68 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM71 | Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM89 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ![]() | ![]() | - | - | 10 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR36 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ![]() | ![]() | 95 | 90 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR43 | Overheat The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TR54 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR78 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR91 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. | ![]() | ![]() | - | 100 | 40 |
| Misty Explosion The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | ![]() | ![]() | 100 | 100 | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Curse A move that works differently for the Ghost type than for all other types. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Curse A move that works differently for the Ghost type than for all other types. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 20 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Learn as Koffing, then retain through evolution. | ![]() | ![]() | 65 | 100 | 20 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 30 | 90 | 20 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Learn as Koffing, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 50 | 5 |
Levitate
Ability Slot 1
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evades Ground moves.
Neutralizing Gas
Ability Slot 2
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
Neutralizes abilities of all Pokémon in battle.
Misty Surge(Hidden Ability)
Turns the ground into Misty Terrain when the Pokémon enters a battle.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.






















































