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SwSh / Pokédex

Yamask Galar

Yamask Galar

Galar #327 in the Sword and Shield Pokédex • Spirit Pokémon

Yamask Galar

Galar #327 in the Sword and Shield Pokédex • Spirit Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

38

186

280

Attack

55

103

229

Defense

85

157

295

Sp. Atk

30

58

174

Sp. Def

65

121

251

Speed

30

58

174

Total

303

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Yamask

Cofagrigus

Yamask Galar normal sprite

Normal

Shiny Yamask Galar sprite

Shiny

Yamask Galar

Spirit Pokémon

Galar #327
GroundGhost

Height

0.5 m (1'08")

Weight

1.5 kg (3.3 lbs)

Abilities

Wandering Spirit

It's Super Effective

Damage multipliers Yamask Galar takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Ghost

Dark

Resists

Normal

Electric

Fighting

Poison

0.25×

Bug

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #327
EV yield
1 Def
Catch rate
190
Base Exp.
61

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MineralAmorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.

Pokémon Shield box art

Shield

The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Yamask

Yamask

Galar #327

Go somewhere after taking damage

Runerigus

Runerigus

Galar #328

Yamask

Yamask

Galar #327

Level 34

Cofagrigus

Cofagrigus

Galar #329

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

4HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

8Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

12DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

16Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

20Crafty ShieldFairyStatus--10

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

24HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

28Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

32SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

36CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

40Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

44EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

48Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

48Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

52Destiny BondGhostStatus--5

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM38Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM47Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR54Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
PoltergeistGhostPhysical110905

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
MementoDarkStatus-10010

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Traits

Ability options available to this Pokémon in this game.

Wandering Spirit

Ability Slot 1

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Swaps abilities with opponents on contact.

#327

Yamask

#329

Cofagrigus

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