| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. |  |  | - | 90 | 20 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. |  |  | - | 85 | 40 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. |  |  | - | - | 30 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. |  |  | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |  |  | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |  |  | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM37 | Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |  |  | - | 100 | 10 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. |  |  | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |  |  | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. |  |  | - | 100 | 10 |
| TM63 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. |  |  | 70 | 100 | 15 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. |  |  | - | - | 5 |
| TM72 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |  |  | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM77 | Hex This relentless attack does massive damage to a target affected by status conditions. |  |  | 65 | 100 | 10 |
| TM86 | Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |  |  | 90 | 100 | 10 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |  |  | 50 | 100 | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |  |  | - | - | 20 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. |  |  | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |  |  | 110 | 70 | 10 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |  |  | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |  |  | 80 | 100 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. |  |  | - | 100 | 20 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |  |  | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |  |  | 80 | 100 | 15 |
| TR60 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |  |  | 80 | 100 | 15 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. |  |  | - | - | 30 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |  |  | 90 | 90 | 10 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. |  |  | 80 | 100 | 10 |