Sawk in Pokémon Sword & Shield
Galar Pokédex #249 • Karate Pokémon
Sawk in the National PokédexPokédex entries
Sword
If you see a Sawk training in the mountains in its single-minded pursuit of strength, it’s best to quietly pass by.
Shield
The karate chops of a Sawk that’s trained itself to the limit can cleave the ocean itself.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Sawk in Other Games
National Dex pageMin
Max
HP
75
260
354
Attack
125
229
383
Defense
75
139
273
Sp. Atk
30
58
174
Sp. Def
75
139
273
Speed
85
157
295
Total
465
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #249 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 163 |
| Egg groups | |
|---|---|
| Gender | 100% male 0% female |
| Egg cycles | 20 cycles |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Circhester NPC trade | NPC trade | 37 | - | Trader requests a Vanillish; fixed recipient level |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 8 Steamdrift Way | Overworld | 39-43 | 5% | - |
Bridge Field Wild Pokémon | Overworld | 27-29 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Bridge Field Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Mirror Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Mirror Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Outskirts Wild Pokémon | Overworld | 22-26 | 5% | - |
Motostoke Riverbank Wild Pokémon | Overworld | 26-28 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Dusty Bowl Max Raid Battles — pool 10 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 10 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 10 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 10 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 124 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| 5 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| 10 | Double Kick The target is quickly kicked twice in succession using both feet. | ![]() | ![]() | 30 | 100 | 30 |
| 15 | Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | 15 |
| 20 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 25 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| 30 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| 35 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| 40 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| 45 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 50 | Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| 55 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM75 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ![]() | ![]() | - | - | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Block The user blocks the target’s way with arms spread wide to prevent escape. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 90 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Sturdy
Ability Slot 1
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Inner Focus
Ability Slot 2
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Prevents flinching and prevents Intimidate from lowering Attack.
Mold Breaker(Hidden Ability)
Moves can be used on the target regardless of its Abilities.
Bypasses targets' abilities if they could hinder or prevent a move.






















































