Venipede
Armor #74 in the Sword and Shield Pokédex • Centipede Pokémon
Venipede
Armor #74 in the Sword and Shield Pokédex • Centipede Pokémon
Stats
Min
Max
HP
30
170
264
Attack
45
85
207
Defense
59
110
238
Sp. Atk
30
58
174
Sp. Def
39
74
194
Speed
57
107
234
Total
260
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Venipede
Centipede Pokémon


Growth
| Pokédexes | Isle of Armor #74 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 255 |
| Base Exp. | 52 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 (3,840 steps) |
Lore

Sword
Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.

Shield
Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Venipede Armor #74 | Level 22 | ![]() Whirlipede Armor #75 |
![]() Whirlipede Armor #75 | Level 30 | ![]() Scolipede Armor #76 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Start | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 4 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| 8 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 12 | Poison Tail | ![]() | Physical | 50 | 100 | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
| 16 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 20 | Bug Bite | ![]() | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 24 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| 28 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 32 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 36 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 40 | Venom Drench | ![]() | Status | - | 100 | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| 44 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM07 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM16 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| TM21 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM74 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM77 | Hex | ![]() | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| TR12 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR23 | Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR46 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| TR52 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TR54 | Toxic Spikes | ![]() | Status | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TR91 | Venom Drench | ![]() | Status | - | 100 | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Skitter Smack | ![]() | Physical | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. |
| Steel Roller | ![]() | Physical | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fury Cutter | ![]() | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Traits
Poison Point
Ability Slot 1
Contact with the Pokémon may poison the attacker.
Has a 30% chance of poisoning attacking Pokémon on contact.
Swarm
Ability Slot 2
Powers up Bug-type moves when the Pokémon’s HP is low.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Speed Boost(Hidden Ability)
Its Speed stat is boosted every turn.
Raises Speed one stage after each turn.





























Physical
Status
Special



