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Z-A / Pokédex

Sawk

Back to Pokédex

Sawk

Hyperspace #58 in the Pokémon Legends: Z-A Pokédex

Sawk in the National Pokédex
Sawk render

Normal

Shiny Sawk render

Shiny

Tightening their belts gets them pumped and makes their punches more destructive. Disturb their training and you’ll earn their wrath.

Details

Type

Fighting

Category

-

Height

1.4 m (4'07")

Weight

51 kg (112.4 lbs)

National Pokédex

#0539

Pokédex

Hyperspace #58

Sawk in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

125

229

383

Defense

75

139

273

Sp. Atk

30

58

174

Sp. Def

75

139

273

Speed

85

157

295

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #58
EV yield
2 Atk
Catch rate
45
Base Exp.
163
Gender
100% male
0% female
Evolution requirements shown in a compact table or chain view.
Sawk

Sawk

Hyperspace #58

No evolutions

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Level: Start

Fighting406sLevel 10 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 5

Normal—10sLevel 8 or Seed of Mastery
Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 10

Fighting—13sLevel 13 or Seed of Mastery
Mach Punch

The user attacks by throwing a punch with blinding speed.

Level: 12

Fighting303sLevel 15 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Level: 15

Dark6510sLevel 18 or Seed of Mastery
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Level: 18

Fighting4010sLevel 21 or Seed of Mastery
Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Level: 20

Fighting656sLevel 23 or Seed of Mastery
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Level: 25

Fighting—18sLevel 28 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Level: 33

Fighting757sLevel 36 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Level: 36

Normal—12sLevel 39 or Seed of Mastery
Outrage

The user attacks in a furious rampage, then becomes confused.

Level: 43

Dragon12015sLevel 46 or Seed of Mastery
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Level: 52

Fighting12012sLevel 55 or Seed of Mastery
Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Level: 58

Fighting10012sLevel 61 or Seed of Mastery
Blaze Kick

The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit.

TM133

Fire857sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sLevel 36 or Seed of Mastery
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

TM011

Fighting—18sLevel 28 or Seed of Mastery
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sNot established
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

TM107

Fighting12012sLevel 55 or Seed of Mastery
Comet Punch

The user attacks with a flurry of five punches, one after the other.

TM108

Normal306sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

TM135

Dragon456sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sLevel 39 or Seed of Mastery
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sLevel 18 or Seed of Mastery
Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

TM113

Fighting656sLevel 23 or Seed of Mastery
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sLevel 46 or Seed of Mastery
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

TM077

Poison808sNot established
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sLevel 21 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sLevel 10 or Seed of Mastery
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

8 acquisition contexts · showing 8

Location and methodCapture levelHyperspace battle levelConditions

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

3★ Fighting-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
52–54192–194

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Legendary Pokémon Hyperspace Wild Zones

5★ Legendary Pokémon · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
61–63200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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