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Ponyta Galar

#333 in the Sword and Shield Pokédex • Fire Horse Pokémon

Sword

It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.

Shield

If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.

Pokédexes

Galar #333Crown Tundra #105

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

82
PokémonRequiresEvolution
Ponyta

Ponyta

#333

Level 40

Rapidash

Rapidash

#334

Ponyta

Rapidash

Ponyta Galar normal sprite

Normal

Shiny Ponyta Galar sprite

Shiny

Ponyta Galar

Fire Horse Pokémon

#333
Psychic

Height

0.8 m

Weight

24 kg

Base XP

82

Abilities

Run AwayPastel VeilAnticipation

HP

50

Attack

85

Defense

55

Sp. Atk

65

Sp. Def

65

Speed

90

Total

410

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

10ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

15Fairy WindFairySpecial4010030

The user stirs up a fairy wind and strikes the target with it.

20AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

25PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

30StompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

35Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

41Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

45Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

50PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Class
Description
Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Class
Description
TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pastel Veil

Ability Slot 2

Protects the Pokémon and its ally Pokémon from being poisoned.

Prevents the Pokémon and its allies from being poisoned.

Anticipation

Hidden Ability

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Ponyta Galar

Ponyta Galar

#333 in the Sword and Shield Pokédex • Fire Horse Pokémon

Sword

It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.

Shield

If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.

Pokédexes

Galar #333Crown Tundra #105

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

82
PokémonRequiresEvolution
Ponyta

Ponyta

#333

Level 40

Rapidash

Rapidash

#334

Ponyta

Rapidash

Ponyta Galar normal sprite

Normal

Shiny Ponyta Galar sprite

Shiny

Ponyta Galar

Fire Horse Pokémon

#333
Psychic

Height

0.8 m

Weight

24 kg

Base XP

82

Abilities

Run AwayPastel VeilAnticipation

HP

50

Attack

85

Defense

55

Sp. Atk

65

Sp. Def

65

Speed

90

Total

410

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

10ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

15Fairy WindFairySpecial4010030

The user stirs up a fairy wind and strikes the target with it.

20AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

25PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

30StompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

35Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

41Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

45Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

50PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Class
Description
Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Class
Description
TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pastel Veil

Ability Slot 2

Protects the Pokémon and its ally Pokémon from being poisoned.

Prevents the Pokémon and its allies from being poisoned.

Anticipation

Hidden Ability

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.