Snorlax in Pokémon Sword & Shield
Galar Pokédex #261 • Sleeping Pokémon
Snorlax in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Shield
This Pokémon’s stomach is so strong, even eating moldy or rotten food will not affect it.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Snorlax in Other Games
National Dex pageMin
Max
HP
160
430
524
Attack
110
202
350
Defense
65
121
251
Sp. Atk
65
121
251
Sp. Def
110
202
350
Speed
30
58
174
Total
540
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #261Crown Tundra #173 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 25 |
| Base Exp. | 189 |
| Egg groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 40 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Munchlax Galar #260 | High friendship | ![]() Snorlax Galar #261 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Overcast |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Ballimere Lake Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Overcast |
Frostpoint Field Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Ballimere Lake Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 158 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 158, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Foot Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 159 (rare beam) | Max Raid Battle | 55-60 | 15% | Has the Gigantamax Factor; the giant form is a battle transformation, not a separate caught species, The Crown Tundra Expansion Pass required, Permanent pool 159, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 40 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 40, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 65 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| Start | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Start | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 |
| Start | Lick The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ![]() | ![]() | 30 | 100 | 30 |
| Start | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Start | Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 |
| Start | Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 |
| Start | Recycle The user recycles a held item that has been used in battle so it can be used again. | ![]() | ![]() | - | - | 10 |
| Start | Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| Start | Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Start | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| Start | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 |
| 12 | Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ![]() | ![]() | - | - | 10 |
| 16 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 20 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| 20 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| 20 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| 24 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 28 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| 32 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| 36 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| 40 | High Horsepower The user fiercely attacks the target using its entire body. | ![]() | ![]() | 95 | 95 | 10 |
| 44 | Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| 48 | Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | 10 |
| 52 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 |
| 56 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM02 | Pay Day Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ![]() | ![]() | 40 | 100 | 20 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR14 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR24 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR73 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TR86 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ![]() | ![]() | 90 | 100 | 15 |
| TR88 | Heat Crash The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR93 | Darkest Lariat The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | 85 | 100 | 10 |
| TR94 | High Horsepower The user fiercely attacks the target using its entire body. | ![]() | ![]() | 95 | 95 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | ![]() | ![]() | 130 | 100 | 5 |
| Terrain Pulse The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | ![]() | ![]() | 50 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | ![]() | ![]() | - | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 50 | 5 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Harden The user stiffens all the muscles in its body to raise its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 30 | 90 | 20 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 130 | 100 | 10 |
| Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 80 | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Gun The target is blasted with a forceful shot of water. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 25 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
| Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 50 | 5 |
Immunity
Ability Slot 1
The immune system of the Pokémon prevents it from getting poisoned.
Prevents poison.
Thick Fat
Ability Slot 2
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.
Gluttony(Hidden Ability)
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Makes eligible pinch Berries activate at half HP or less.





















































