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HG/SS / Pokédex

Snorlax

Snorlax

#230 in the HeartGold & SoulSilver Pokédex • Sleeping Pokémon

Snorlax

#230 in the HeartGold & SoulSilver Pokédex • Sleeping Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

160

430

524

Attack

110

202

350

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

110

202

350

Speed

30

58

174

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aerodactyl

Articuno

Snorlax normal sprite

Normal

Shiny Snorlax sprite

Shiny

Snorlax

Sleeping Pokémon

#230
Normal

Height

2.1 m (6'11")

Weight

460 kg (1,014.1 lbs)

Abilities

ImmunityThick Fat

It's Super Effective

Damage multipliers Snorlax takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #230
EV yield
2 HP
Catch rate
25
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Monster
Gender
87.5% male
12.5% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

What sounds like its cry may actually be its snores or the rumblings of its hungry belly.

Pokémon SoulSilver box art

SoulSilver

Its stomach’s digestive juices can dissolve any kind of poison. It can even eat things off the ground.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munchlax

Munchlax

#446

High friendship

Snorlax

Snorlax

#230

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 12

Road 12

Playing Pokéflute50100%

Beat the Pokémon league after knocking out Snorlax at Route 11

Route 11

Road 11

Playing Pokéflute50100%

-

SoulSilver
LocationMethodLevelChanceConditions

Route 12

Road 12

Playing Pokéflute50100%

Beat the Pokémon league after knocking out Snorlax at Route 11

Route 11

Road 11

Playing Pokéflute50100%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
LeftoversLeftovers
HeartGold
100%
SoulSilver
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

9AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

12LickGhostPhysical2010030

The foe is licked with a long tongue, causing damage. It may also paralyze the target.

17Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

20YawnNormalStatus--10

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

25RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

28SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

28Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

33Body SlamNormalPhysical8510015

The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

36BlockNormalStatus--5

The user blocks the foe’s way with arms spread wide to prevent escape.

41RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

44CrunchDarkPhysical8010015

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

49Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the foe’s way with arms spread wide to prevent escape.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the foe to attack. It may also poison the target.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

OutrageDragonPhysical12010015

The user rampages and attacks for two to three turns. However, it then becomes confused.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Seed BombGrassPhysical8010015

The user slams a barrage of hard- shelled seeds down on the foe from above.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SuperpowerFightingPhysical1201005

The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

Curse???Status--10

A move that works differently for the Ghost type than for all the other types.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

LickGhostPhysical2010030

The foe is licked with a long tongue, causing damage. It may also paralyze the target.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

WhirlwindNormalStatus-10020

The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Traits

Ability options available to this Pokémon in this game.

Immunity

Ability Slot 1

Prevents the Pokémon from getting poisoned.

Prevents poison.

Thick Fat

Ability Slot 2

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

#229

Aerodactyl

#240

Articuno

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