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Snorlax

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Snorlax in Pokémon Brilliant Diamond & Shining Pearl

#113 in the Brilliant Diamond and Shining Pearl Pokédex • Sleeping Pokémon

Snorlax in the National Pokédex

Pokédex entries

Brilliant Diamond

Its stomach can digest any kind of food, even if it happens to be moldy or rotten.

Shining Pearl

It stops eating only to sleep. It doesn’t feel full unless it eats nearly 900 pounds a day.

Pokémon details

Type

Normal

Category

Sleeping Pokémon

Height

2.1 m (6'11")

Weight

460 kg (1,014.1 lbs)

National Pokédex

#0143

Pokédex

#113

Snorlax in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

160

430

524

Attack

110

202

350

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

110

202

350

Speed

30

58

174

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Snorlax, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Snorlax doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #113
EV yield
2 HP
Catch rate
25
Base Exp.
189

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munchlax

Munchlax

#112

High friendship

Snorlax

Snorlax

#113

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartScreech

Normal-8540
StartDefense Curl

Normal--40
StartMetronome

Normal--10
StartLick

Ghost3010030
StartFlail

Normal-10015
StartStockpile

Normal--20
StartSwallow

Normal--10
StartRecycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
StartBlock

Normal--5
StartCovet

Normal6010025
StartFling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
StartLast Resort

Normal1401005
12Yawn

Normal--10
16Bite

Dark6010025
20Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
20Snore

Normal5010015
20Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
24Crunch

Dark8010015
28Body Slam

Normal8510015
32Heavy Slam

Steel-10010
36Amnesia

Psychic--20
40High Horsepower

Ground959510
44Hammer Arm

Fighting1009010
48Belly Drum

Normal--10
52Belch

Poison1209010
56Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Moves this Pokémon can inherit through breeding or similar methods.
Class
After You

Normal--15
Belch

Poison1209010
Charm

Fairy-10020
Counter

Fighting-10020
Curse

Ghost--10
Double-Edge

Normal12010015
Fissure

Ground-305
Gastro Acid

Poison-10010
Lick

Ghost3010030
Power-Up Punch

Fighting4010020
Whirlwind

Normal--20

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Self-Destruct

Learn before evolving, then retain the move.

Normal2001005
Zen Headbutt

Learn before evolving, then retain the move.

Psychic809015

Ability options available to this Pokémon in this game.

Immunity

Ability Slot 1

Prevents poison.

Thick Fat

Ability Slot 2

Halves damage from Fire and Ice moves.

Gluttony(Hidden Ability)

Makes eligible pinch Berries activate at half HP or less.

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