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SwSh / Pokédex

Regigigas

Back to Pokédex

Regigigas

National Pokédex #486 • Colossal Pokémon

Regigigas sprite

Normal

Shiny Regigigas sprite

Shiny

Pokédex entries

Sword

All over the world, there are legends that tell of Regigigas creating other Pokémon in its own image.

Shield

It’s said that Regigigas created other Pokémon from many different materials before it moved the continents to where they are today.

Details

Type

Normal

Category

Colossal Pokémon

Abilities

Height

3.7 m (12'02")

Weight

420 kg (925.9 lbs)

National Pokédex

#0486

Pokédex

Nat. #486

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

160

292

460

Defense

110

202

350

Sp. Atk

80

148

284

Sp. Def

110

202

350

Speed

100

184

328

Total

670

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Regigigas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Regigigas doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
3
Base Exp.
335

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution

Evolution requirements shown in a compact table or chain view.
Regigigas

Regigigas

Nat. #486

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Giant's Bed

Special Max Raid Battle

Special Max Raid Battle100-

Interact with the special inactive den with Regirock, Regice, Registeel, Regieleki and Regidrago in the party; solo special Max Raid; both new Regis required although only one is available per save, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Giant's Bed

Special Max Raid Battle

Special Max Raid Battle100-

Interact with the special inactive den with Regirock, Regice, Registeel, Regieleki and Regidrago in the party; solo special Max Raid; both new Regis required although only one is available per save, The Crown Tundra Expansion Pass required

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

6PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

12RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

18StompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

24ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

30Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

36Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

42Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

48Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

54Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

60Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

66Hammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

72Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

78Crush GripNormalPhysical-1005

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM03Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM04Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM05Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM64AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR09ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR88Heat CrashFirePhysical-10010

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

TR93Darkest LariatDarkPhysical8510010

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Terrain PulseNormalSpecial5010010

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Ancient Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Block

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Focus Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Gravity

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--5

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Mud-Slap

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Nature Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Power-Up Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Rock Polish

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockStatus--20

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Shock Wave

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Smack Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical5010015

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Slow Start

Ability Slot 1

For five turns, the Pokémon’s Attack and Speed stats are halved.

Halves Attack and Speed for five turns upon entering battle.

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