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Thwackey

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Thwackey in Pokémon Sword & Shield

Galar Pokédex #2 • Beat Pokémon

Thwackey in the National Pokédex
Thwackey sprite

Normal

Shiny Thwackey sprite

Shiny

Pokédex entries

Sword

The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.

Shield

When it’s drumming out rapid beats in battle, it gets so caught up in the rhythm that it won’t even notice that it’s already knocked out its opponent.

Pokémon details

Type

Grass

Category

Beat Pokémon

Height

0.7 m (2'04")

Weight

14 kg (30.9 lbs)

National Pokédex

#0811

Pokédex

Galar #2

Thwackey in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

70

130

262

Sp. Atk

55

103

229

Sp. Def

60

112

240

Speed

80

148

284

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Thwackey, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #2
EV yield
2 Atk
Catch rate
45
Base Exp.
147

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartDouble Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
StartBranch Poke

The user attacks the target by poking it with a sharply pointed branch.

Grass4010040
12Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Grass559525
19Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
24Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
30Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
36Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
42Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015
48Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM12Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Grass12510010
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Moves this Pokémon can learn from move tutors in this game.
Class
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass8010010
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass7010020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal4010010
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Learn as Grookey, then retain through evolution.

Normal4010010
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--20
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Learn as Grookey, then retain through evolution.

Normal--20
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting1009010
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Learn as Grookey, then retain through evolution.

Fighting1009010
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass-9010
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Learn as Grookey, then retain through evolution.

Grass-9010
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--20
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Learn as Grookey, then retain through evolution.

Normal--20
Strength

The target is slugged with a punch thrown at maximum power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal8010015
Strength

The target is slugged with a punch thrown at maximum power.

Learn as Grookey, then retain through evolution.

Normal8010015
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grass-10010
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Learn as Grookey, then retain through evolution.

Grass-10010

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Powers up Grass-type moves when the Pokémon’s HP is low.

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Grassy Surge(Hidden Ability)

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

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