Minccino in Pokémon Sword & Shield
Galar Pokédex #50 • Chinchilla Pokémon
Minccino in the National PokédexPokédex entries
Sword
The way it brushes away grime with its tail can be helpful when cleaning. But its focus on spotlessness can make cleaning more of a hassle.
Shield
They pet each other with their tails as a form of greeting. Of the two, the one whose tail is fluffier is a bit more boastful.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Minccino in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
50
94
218
Defense
40
76
196
Sp. Atk
40
76
196
Sp. Def
40
76
196
Speed
75
139
273
Total
300
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #50 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 255 |
| Base Exp. | 60 |
| Egg groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Minccino Galar #50 | Use Shiny Stone | ![]() Cinccino Galar #51 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Overworld | 19-21 | 20% | - |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Random in Grass | 7-10 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Random in Grass | 7-10 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Random in Grass | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Random in Grass | 7-10 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Rolling Fields Main Area | Random in Grass | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Overworld | 19-21 | 15% | - |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Cap Main Area | Overworld | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Random in Grass | 7-9 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Random in Grass | 7-9 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Rolling Fields Main Area | Random in Grass | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 39 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Pound The target is physically pounded with a long tail, a foreleg, or the like. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first. | ![]() | ![]() | - | 100 | 30 |
| 4 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| 8 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | 40 | 100 | 15 |
| 12 | Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ![]() | ![]() | - | 55 | 15 |
| 16 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| 20 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 24 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| 28 | After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| 32 | Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ![]() | ![]() | 25 | 85 | 10 |
| 36 | Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| 40 | Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| 44 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| 48 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM84 | Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ![]() | ![]() | 25 | 85 | 10 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR73 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | ![]() | ![]() | 20 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | ![]() | ![]() | - | 100 | 30 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 40 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Cute Charm
Ability Slot 1
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.
Technician
Ability Slot 2
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.
Skill Link(Hidden Ability)
Maximizes the number of times multistrike moves hit.
Extends two-to-five-hit moves and Triple Kick to their full length every time.





















































