Minccino
#107 in the Black 2 and White 2 Pokédex • Chinchilla Pokémon
Minccino
#107 in the Black 2 and White 2 Pokédex • Chinchilla Pokémon
Stats
Min
Max
HP
55
220
314
Attack
50
94
218
Defense
40
76
196
Sp. Atk
40
76
196
Sp. Def
40
76
196
Speed
75
139
273
Total
300
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Minccino
Chinchilla Pokémon

Growth
| Pokédexes | Updated Unova #107 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 255 |
| Base Exp. | 60 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 15 (3,840 steps) |
Lore

Pokémon Black 2
Minccino greet each other by grooming one another thoroughly with their tails.

Pokémon White 2
Minccino greet each other by grooming one another thoroughly with their tails.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Minccino #107 | Use Shiny Stone | ![]() Cinccino #108 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Road 5 | Walking in dark grass | 23 | 20% | - |
Route 5 Road 5 | Walking in dark grass | 24 | 5% | - |
Route 5 Road 5 | Walking in dark grass | 25 | 4% | - |
Route 5 Road 5 | Walking in dark grass | 26 | 1% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 21 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 22 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 23 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 24 | 1% | - |
Route 9 Road 9 | Walking in dark grass | 41 | 20% | - |
Route 9 Road 9 | Walking in dark grass | 43 | 10% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 37 | 20% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 39 | 10% | - |
Route 16 Road 16 | Walking in dark grass | 23 | 20% | - |
Route 16 Road 16 | Walking in dark grass | 24 | 5% | - |
Route 16 Road 16 | Walking in dark grass | 25 | 4% | - |
Route 16 Road 16 | Walking in dark grass | 26 | 1% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 21 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 22 | 5% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 23 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 24 | 1% | - |
Route 5 Unova Route 5 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 20-24 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Road 4 | Walking in tall grass or a cave | 15 | 10% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 14 | 10% | - |
Route 4 Road 4 | Walking in tall grass or a cave | 17 | 5% | - |
Route 5 Road 5 | Walking in dark grass | 23 | 20% | - |
Route 5 Road 5 | Walking in dark grass | 25 | 10% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 21 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 23 | 10% | - |
Route 9 Road 9 | Walking in dark grass | 41 | 20% | - |
Route 9 Road 9 | Walking in dark grass | 43 | 10% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 37 | 20% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 39 | 10% | - |
Route 16 Road 16 | Walking in dark grass | 23 | 20% | - |
Route 16 Road 16 | Walking in dark grass | 25 | 10% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 21 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 23 | 10% | - |
Route 5 Unova Route 5 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 20-24 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| 3 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| 7 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 9 | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 13 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 15 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| 19 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| 21 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 25 | Tail Slap | ![]() | Physical | 25 | 85 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| 27 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 31 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 37 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| 39 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 43 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| 45 | Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 49 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Gunk Shot | ![]() | Physical | 120 | 70 | 5 | The user shoots filthy garbage at the target to attack. It may also poison the target. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Traits
Cute Charm
Ability Slot 1
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.
Technician
Ability Slot 2
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.
Skill Link(Hidden Ability)
Increases the frequency of multi-strike moves.
Extends two-to-five-hit moves and Triple Kick to their full length every time.


































Physical
Status
Special









