Minccino
#78 in the Black and White Pokédex • Chinchilla Pokémon
Pokémon Black
They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.
Pokémon White
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Minccino #78 | Use Shiny Stone | ![]() Cinccino #79 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cold Storage | Walking in tall grass or a cave | 20 | 20% | - |
Cold Storage | Walking in dark grass | 24 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 19 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 20 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 21 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 22 | 1% | - |
Route 5 Road 5 | Walking in dark grass | 22 | 20% | - |
Route 5 Road 5 | Walking in dark grass | 23 | 5% | - |
Route 5 Road 5 | Walking in dark grass | 24 | 4% | - |
Route 5 Road 5 | Walking in dark grass | 25 | 1% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 32 | 20% | - |
Route 9 Road 9 | Walking in dark grass | 37 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 19 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 20 | 5% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 21 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 22 | 1% | - |
Route 16 Road 16 | Walking in dark grass | 22 | 20% | - |
Route 16 Road 16 | Walking in dark grass | 23 | 5% | - |
Route 16 Road 16 | Walking in dark grass | 24 | 4% | - |
Route 16 Road 16 | Walking in dark grass | 25 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cold Storage | Walking in tall grass or a cave | 20 | 20% | - |
Cold Storage | Walking in dark grass | 24 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 19 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 20 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 21 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 22 | 1% | - |
Route 5 Road 5 | Walking in dark grass | 22 | 20% | - |
Route 5 Road 5 | Walking in dark grass | 23 | 5% | - |
Route 5 Road 5 | Walking in dark grass | 24 | 4% | - |
Route 5 Road 5 | Walking in dark grass | 25 | 1% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 32 | 20% | - |
Route 9 Road 9 | Walking in dark grass | 37 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 19 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 20 | 5% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 21 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 22 | 1% | - |
Route 16 Road 16 | Walking in dark grass | 22 | 20% | - |
Route 16 Road 16 | Walking in dark grass | 23 | 5% | - |
Route 16 Road 16 | Walking in dark grass | 24 | 4% | - |
Route 16 Road 16 | Walking in dark grass | 25 | 1% | - |

Normal

Shiny
Minccino
Chinchilla Pokémon

HP
55
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
75
Total
300
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| 3 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| 7 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 9 | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 13 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 15 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| 19 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| 21 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 25 | Tail Slap | ![]() | Physical | 25 | 85 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| 27 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 31 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 37 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| 39 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 43 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| 45 | Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 49 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Cute Charm
Ability Slot 1
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.
Technician
Ability Slot 2
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.
Skill Link
Hidden Ability
Increases the frequency of multi-strike moves.
Extends two-to-five-hit moves and Triple Kick to their full length every time.






















Physical
Status
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