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Minccino

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Minccino in Pokémon Black & White

#78 in the Unova Pokédex • Chinchilla Pokémon

Minccino in the National Pokédex
Minccino sprite

Normal

Shiny Minccino sprite

Shiny

Pokédex entries

Pokémon Black

They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.

Pokémon White

These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.

Pokémon details

Type

Normal

Category

Chinchilla Pokémon

Height

0.4 m (1'04")

Weight

5.8 kg (12.8 lbs)

National Pokédex

#0572

Pokédex

#78

Minccino in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

50

94

218

Defense

40

76

196

Sp. Atk

40

76

196

Sp. Def

40

76

196

Speed

75

139

273

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Minccino, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Minccino doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #78
EV yield
1 Spe
Catch rate
255
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Minccino

Minccino

#78

Shiny StoneUse Shiny Stone
Cinccino

Cinccino

#79

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Cold Storage

Walking in tall grass or a cave2020%

-

Cold Storage

Walking in dark grass2420%

-

Route 5

Road 5

Walking in tall grass or a cave1920%

-

Route 5

Road 5

Walking in tall grass or a cave205%

-

Route 5

Road 5

Walking in tall grass or a cave214%

-

Route 5

Road 5

Walking in tall grass or a cave221%

-

Route 5

Road 5

Walking in dark grass2220%

-

Route 5

Road 5

Walking in dark grass235%

-

Route 5

Road 5

Walking in dark grass244%

-

Route 5

Road 5

Walking in dark grass251%

-

Route 9

Road 9

Walking in tall grass or a cave3220%

-

Route 9

Road 9

Walking in dark grass3720%

-

Route 16

Road 16

Walking in tall grass or a cave1920%

-

Route 16

Road 16

Walking in tall grass or a cave205%

-

Route 16

Road 16

Walking in tall grass or a cave214%

-

Route 16

Road 16

Walking in tall grass or a cave221%

-

Route 16

Road 16

Walking in dark grass2220%

-

Route 16

Road 16

Walking in dark grass235%

-

Route 16

Road 16

Walking in dark grass244%

-

Route 16

Road 16

Walking in dark grass251%

-

White
LocationMethodLevelChanceConditions

Cold Storage

Walking in tall grass or a cave2020%

-

Cold Storage

Walking in dark grass2420%

-

Route 5

Road 5

Walking in tall grass or a cave1920%

-

Route 5

Road 5

Walking in tall grass or a cave205%

-

Route 5

Road 5

Walking in tall grass or a cave214%

-

Route 5

Road 5

Walking in tall grass or a cave221%

-

Route 5

Road 5

Walking in dark grass2220%

-

Route 5

Road 5

Walking in dark grass235%

-

Route 5

Road 5

Walking in dark grass244%

-

Route 5

Road 5

Walking in dark grass251%

-

Route 9

Road 9

Walking in tall grass or a cave3220%

-

Route 9

Road 9

Walking in dark grass3720%

-

Route 16

Road 16

Walking in tall grass or a cave1920%

-

Route 16

Road 16

Walking in tall grass or a cave205%

-

Route 16

Road 16

Walking in tall grass or a cave214%

-

Route 16

Road 16

Walking in tall grass or a cave221%

-

Route 16

Road 16

Walking in dark grass2220%

-

Route 16

Road 16

Walking in dark grass235%

-

Route 16

Road 16

Walking in dark grass244%

-

Route 16

Road 16

Walking in dark grass251%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail or a foreleg, etc.

Normal4010035
3Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
7Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
9Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
13Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
15Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
19Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
21Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
25Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510
27Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
31Wake-Up Slap

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Fighting6010010
33Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
37Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
39Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
43Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
45Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
49After You

The user helps the target and makes it use its move right after the user.

Normal--15

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Technician

Ability Slot 2

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Skill Link(Hidden Ability)

Increases the frequency of multi-strike moves.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

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