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Cinccino

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Cinccino in Pokémon Black & White

#79 in the Unova Pokédex • Scarf Pokémon

Cinccino in the National Pokédex
Cinccino sprite

Normal

Shiny Cinccino sprite

Shiny

Pokédex entries

Pokémon Black

Their white fur is coated in a special oil that makes it easy for them to deflect attacks.

Pokémon White

Their white fur feels amazing to touch. Their fur repels dust and prevents static electricity from building up.

Pokémon details

Type

Normal

Category

Scarf Pokémon

Height

0.5 m (1'08")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0573

Pokédex

#79

Cinccino in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

95

175

317

Defense

60

112

240

Sp. Atk

65

121

251

Sp. Def

60

112

240

Speed

115

211

361

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cinccino, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Cinccino doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #79
EV yield
2 Spe
Catch rate
60
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Minccino

Minccino

#78

Shiny StoneUse Shiny Stone
Cinccino

Cinccino

#79

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Cold Storage

Walking in rustling grass234%

-

Cold Storage

Walking in rustling grass231%

-

Route 5

Road 5

Walking in rustling grass224%

-

Route 5

Road 5

Walking in rustling grass221%

-

Route 9

Road 9

Walking in rustling grass344%

-

Route 9

Road 9

Walking in rustling grass341%

-

Route 16

Road 16

Walking in rustling grass224%

-

Route 16

Road 16

Walking in rustling grass221%

-

White
LocationMethodLevelChanceConditions

Cold Storage

Walking in rustling grass234%

-

Cold Storage

Walking in rustling grass231%

-

Route 5

Road 5

Walking in rustling grass224%

-

Route 5

Road 5

Walking in rustling grass221%

-

Route 9

Road 9

Walking in rustling grass344%

-

Route 9

Road 9

Walking in rustling grass341%

-

Route 16

Road 16

Walking in rustling grass224%

-

Route 16

Road 16

Walking in rustling grass221%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
StartHelping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
StartTickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
StartBullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
StartRock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

Rock259010
StartTail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Prior evolution: level-up (Lv. 49)

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Prior evolution: egg

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

Prior evolution: level-up (Lv. 39)

Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020

Prior evolution: level-up (Lv. 27)

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Prior evolution: level-up (Lv. 13)

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: level-up (Lv. 15)

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Prior evolution: egg

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: egg

Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040

Prior evolution: level-up (Lv. 3)

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Prior evolution: level-up (Lv. 43)

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Prior evolution: egg

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Prior evolution: egg

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Prior evolution: level-up (Lv. 45)

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Prior evolution: egg

Pound

The target is physically pounded with a long tail or a foreleg, etc.

Normal4010035

Prior evolution: level-up (Lv. 1)

Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520

Prior evolution: level-up (Lv. 37)

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

Prior evolution: level-up (Lv. 19)

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Prior evolution: egg

Wake-Up Slap

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Fighting6010010

Prior evolution: level-up (Lv. 31)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Technician

Ability Slot 2

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Skill Link(Hidden Ability)

Increases the frequency of multi-strike moves.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

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