Machop in Pokémon Sword & Shield
Galar Pokédex #138 • Superpower Pokémon
Machop in the National PokédexPokédex entries
Sword
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Shield
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Machop in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
80
148
284
Defense
50
94
218
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
35
67
185
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #138 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 180 |
| Base Exp. | 61 |
| Egg groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Machop Galar #138 | Level 28 | ![]() Machoke Galar #139 |
![]() Machoke Galar #139 | Trade | ![]() Machamp Galar #140 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Random in Grass | 8-13 | 20% | - |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Seat Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Seat Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Seat Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-15 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 11-13 | 40% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Overworld | 14-16 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Random in Grass | 11-13 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | Random in Grass | 11-13 | 20% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | Overworld | 14-16 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Area 2 | Overworld | 14-16 | 70% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Area 2 | Overworld | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Watchtower Ruins Wild Pokémon | Random in Grass | 11-14 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Watchtower Ruins Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Rolling Fields Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 3 Curry visitors | After Making Curry | 8-13 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.17% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Random in Grass | 8-13 | 20% | - |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Seat Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Seat Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Seat Wild Pokémon | Overworld | 33-38 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Seat Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 11-13 | 40% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Overworld | 14-16 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Random in Grass | 11-13 | 20% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | Random in Grass | 11-13 | 20% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Main Area | Overworld | 14-16 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Main Area | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | Overworld | 14-16 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Area 2 | Overworld | 14-16 | 70% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Area 2 | Overworld | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Snowing |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 80% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Area 2 | Overworld | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Area 2 | Overworld | 14-16 | 60% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Watchtower Ruins Wild Pokémon | Random in Grass | 11-14 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
Watchtower Ruins Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Rolling Fields Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 1 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 1, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 48 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 81 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 81, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 3 Curry visitors | After Making Curry | 8-13 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.17% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| 4 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| 8 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| 12 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 16 | Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| 20 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| 24 | Vital Throw The user attacks last. In return, this throw move never misses. | ![]() | ![]() | 70 | - | 10 |
| 29 | Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 |
| 32 | Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 15 |
| 36 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| 40 | Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 |
| 44 | Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 |
| 48 | Cross Chop The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| 52 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM75 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| TR14 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR48 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| Class | |||||
|---|---|---|---|---|---|
| Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ![]() | ![]() | - | - | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | 15 |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ![]() | ![]() | 80 | 80 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 30 | 5 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Power Trick The user employs its psychic power to switch its Attack stat with its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 130 | 100 | 10 |
| Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 30 |
Guts
Ability Slot 1
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Increases Attack to 1.5× with a major status ailment.
No Guard
Ability Slot 2
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Moves used by or against it bypass accuracy and evasion checks.
Steadfast(Hidden Ability)
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Raises Speed one stage upon flinching.
























































