Machop
#73 in the Ruby and Sapphire Pokédex • Superpower Pokémon
Machop
#73 in the Ruby and Sapphire Pokédex • Superpower Pokémon
Stats
Min
Max
HP
70
250
344
Attack
80
148
284
Defense
50
94
218
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
35
67
185
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Atk |
|---|---|
| Catch rate | 180 |
| Base Exp. | 61 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.

Sapphire
MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Machop #73 | Level 28 | ![]() Machoke #74 |
![]() Machoke #74 | Trade | ![]() Machamp #75 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Jagged Pass | Walking in tall grass or a cave | 19 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 18 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 20 | 5% | - |
Fiery Path | Walking in tall grass or a cave | 15 | 10% | - |
Fiery Path | Walking in tall grass or a cave | 16 | 5% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Jagged Pass | Walking in tall grass or a cave | 21 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 20 | 10% | - |
Jagged Pass | Walking in tall grass or a cave | 22 | 5% | - |
Fiery Path | Walking in tall grass or a cave | 15 | 10% | - |
Fiery Path | Walking in tall grass or a cave | 16 | 5% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | Frightens the foe with a leer to lower DEFENSE. |
| Start | Low Kick | ![]() | Physical | - | 100 | 20 | A kick that inflicts more damage on heavier foes. |
| 7 | Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| 13 | Karate Chop | ![]() | Physical | 50 | 100 | 25 | A chopping attack with a high critical-hit ratio. |
| 19 | Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| 22 | Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| 25 | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| 31 | Vital Throw | ![]() | Physical | 70 | - | 10 | Makes the user’s move last, but it never misses. |
| 37 | Submission | ![]() | Physical | 80 | 80 | 25 | A reckless body slam that also hurts the user. |
| 40 | Cross Chop | ![]() | Physical | 100 | 80 | 5 | A double-chopping attack. High critical-hit ratio. |
| 43 | Scary Face | ![]() | Status | - | 90 | 10 | Frightens with a scary face to sharply reduce SPEED. |
| 49 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | A fiery blast that scorches all. May cause a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe repeat its last move over 2 to 6 turns. |
| Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| Meditate | ![]() | Status | - | - | 40 | Meditates in a peaceful fashion to raise ATTACK. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Rolling Kick | ![]() | Physical | 60 | 85 | 15 | A fast kick delivered from a rapid spin. |
| Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
Traits
Guts
Ups ATTACK if suffering.
Increases Attack to 1.5× with a major status ailment.








































Status
Physical



Special