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Machop

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Machop in Pokémon Black & White

#66 in the National Pokédex • Superpower Pokémon

Machop in the National Pokédex
Machop sprite

Normal

Shiny Machop sprite

Shiny

Pokédex entries

Pokémon Black

Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

Pokémon White

Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

Pokémon details

Type

Fighting

Category

Superpower Pokémon

Height

0.8 m (2'07")

Weight

19.5 kg (43 lbs)

National Pokédex

#0066

Machop in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

80

148

284

Defense

50

94

218

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

35

67

185

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Machop, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
180
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#66

Level 28

Machoke

Machoke

#67

Machoke

Machoke

#67

Trade

Machamp

Machamp

#68

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Rugged Mountain transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Rugged Mountain catalog; Steadfast ability

White
LocationMethodLevelChanceConditions

White Forest

Walking in tall grass or a cave5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

Entralink

Entree Forest (historical Rugged Mountain transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Rugged Mountain catalog; Steadfast ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartLow Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020
7Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
10Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025
13Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
19Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
22Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020
25Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
31Vital Throw

The user attacks last. In return, this throw move is guaranteed not to miss.

Fighting70-10
34Submission

The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.

Fighting808025
37Wake-Up Slap

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Fighting6010010
43Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805
46Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
49Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030
Close Combat

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Fighting1201005
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Steel-10010
Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015
Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40
Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic--10
Rolling Kick

The user lashes out with a quick, spinning kick. It may also make the target flinch.

Fighting608515
SmellingSalt

This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.

Normal6010010
Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015

Trade from Black 2 or White 2

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Historical Dream World: Rugged Mountain

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

PokéTransfer from Generation IV

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

No Guard

Ability Slot 2

Ensures attacks by or against the Pokémon land.

Ensures all moves used by and against the Pokémon hit.

Steadfast(Hidden Ability)

Raises Speed each time the Pokémon flinches.

Raises Speed one stage upon flinching.

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