Machop
#142 in the HeartGold & SoulSilver Pokédex • Superpower Pokémon
Machop
#142 in the HeartGold & SoulSilver Pokédex • Superpower Pokémon
Stats
Min
Max
HP
70
250
344
Attack
80
148
284
Defense
50
94
218
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
35
67
185
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #142 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 180 |
| Base Exp. | 61 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

SoulSilver
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Machop #142 | Level 28 | ![]() Machoke #143 |
![]() Machoke #143 | Trade | ![]() Machamp #144 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Radio off |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Radio off |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 13 | 20% | - |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 13 | 10% | Radio off |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 4% | - |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 1% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 28 | 4% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 28 | 1% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 5% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 5% | - |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 19 | 10% | Radio off |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Radio off |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Radio off |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Radio off |
Mt. Mortar Mount Mortar (1F) | Walking in tall grass or a cave | 14 | 10% | Radio off |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 13 | 20% | - |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 13 | 10% | Radio off |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 4% | - |
Mt. Mortar Mount Mortar (Lower Cave) | Walking in tall grass or a cave | 15 | 1% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 28 | 4% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 28 | 1% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 5% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 5% | - |
Route 47 Road 47 (inside cave) | Walking in tall grass or a cave | 19 | 10% | Radio off |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Radio off |
Rock Tunnel Rock Tunnel (1F) | Walking in tall grass or a cave | 12 | 10% | Radio off |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Wasteland | Walking in tall grass or a cave | 17 | 10% | During the day |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| Start | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| 7 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 10 | Karate Chop | ![]() | Physical | 50 | 100 | 25 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| 13 | Foresight | ![]() | Status | - | - | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 19 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| 22 | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 25 | Vital Throw | ![]() | Physical | 70 | - | 10 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 31 | Submission | ![]() | Physical | 80 | 80 | 25 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| 34 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| 37 | Cross Chop | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| 43 | Scary Face | ![]() | Status | - | 90 | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 46 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
| HM08 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bullet Punch | ![]() | Physical | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Close Combat | ![]() | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Power Trick | ![]() | Status | - | - | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| Rolling Kick | ![]() | Physical | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. It may also make the target flinch. |
| Smelling Salts | ![]() | Physical | 60 | 100 | 10 | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
Traits
Guts
Ability Slot 1
Boosts Attack if there is a status problem.
Increases Attack to 1.5× with a major status ailment.
No Guard
Ability Slot 2
Ensures both Pokémon’s and foe’s attacks land.
Ensures all moves used by and against the Pokémon hit.








































Status
Physical
Special








