Machop
Lumiose City #125 in the Pokémon Legends: Z-A Pokédex
Machop in the National Pokédex
Normal

Shiny
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Machop in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
80
148
284
Defense
50
94
218
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
35
67
185
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #125 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 180 |
| Base Exp. | 61 |
| Gender | 75% male 25% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Machop Lumiose City #125 | Reach level 28 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Machoke Lumiose City #126 |
![]() Machoke Lumiose City #126 | Trade this Pokémon. | ![]() Machamp Lumiose City #127 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Leer The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Level: Start | Fighting | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Focus Energy The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. | Level: 4 | Normal | ![]() | — | 10s | Level 7 or Seed of Mastery |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | Level: 12 | Fighting | ![]() | 40 | 10s | Level 15 or Seed of Mastery |
| Brutal Swing The user attacks everything nearby by swinging about violently. | Level: 14 | Dark | ![]() | 60 | 6s | Level 17 or Seed of Mastery |
| Bullet Punch The user attacks with a flurry of tough punches as fast as bullets. | Level: 16 | Steel | ![]() | 30 | 3s | Level 19 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 18 | Dark | ![]() | 65 | 10s | Level 21 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | Level: 20 | Fighting | ![]() | — | 18s | Level 23 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Level: 25 | Fighting | ![]() | 75 | 7s | Level 28 or Seed of Mastery |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | Level: 30 | Ground | ![]() | 60 | 6s | Level 33 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 36 | Fighting | ![]() | — | 13s | Level 39 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Level: 44 | Normal | ![]() | 120 | 10s | Level 47 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 54 | Fighting | ![]() | 100 | 12s | Level 57 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Level 28 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Level 23 or Seed of Mastery |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Level 33 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal | ![]() | 30 | 6s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal | ![]() | 120 | 10s | Level 47 or Seed of Mastery |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Dual Chop The user attacks with two strikes dealt with a tough part of its body, one after the other. | TM135 | Dragon | ![]() | 45 | 6s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground | ![]() | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire | ![]() | 110 | 10s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Fissure The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. | TM154 | Ground | ![]() | 250 | 20s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark | ![]() | 65 | 10s | Level 21 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Metronome The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | TM099 | Normal | ![]() | — | 4s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison | ![]() | 80 | 8s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Level 15 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal | ![]() | — | 15s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
22 acquisition contexts · showing 22
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 12 Wild spawn Base game | 32–33 | — | Various spawn points in Wild Zone 12; availability can vary by time and weather. Unlock: reach Rank E. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 12 Wild spawn Base gameAlpha | 42–43 | — | Various spawn points in Wild Zone 12; availability can vary by time and weather. Unlock: reach Rank E. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 8 Wild spawn Base game | 24–26 | — | Various spawn points in Wild Zone 8; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant. Overall chance unknown. |
Wild Zone 8 Wild spawn Base gameAlpha | 35–37 | — | Various spawn points in Wild Zone 8; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 16–18 | 101–103 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 1★ Fighting-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 25–27 | 110–112 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Fighting-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 22–24 | 132–134 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |



















