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Machop

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Machop in Pokémon Gold & Silver

#140 in the Gold and Silver Pokédex • Superpower Pokémon

Machop in the National Pokédex
Machop sprite

Normal

Shiny Machop sprite

Shiny

Pokédex entries

Pokémon Gold

Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

Pokémon Silver

It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

Pokémon details

Type

Fighting

Category

Superpower Pokémon

Height

0.8 m (2'07")

Weight

19.5 kg (43 lbs)

National Pokédex

#0066

Machop in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

343

Attack

80

165

258

Defense

50

105

198

Sp. Atk

35

75

168

Sp. Def

35

75

168

Speed

35

75

168

Total

305

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Machop, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #140
Stat Experience
70 HP, 80 Atk, 50 Def, 35 Spe, 35 Special
Catch rate
180
Base Exp.
88

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#140

Level 28

Machoke

Machoke

#141

Machoke

Machoke

#141

Trade

Machamp

Machamp

#142

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Goldenrod City

Goldenrod City Department Store 5F

Npc Trade5-100100%

Give Drowzee in a Trade

Mt. Mortar

Mount Mortar (1F)

Walking in tall grass or a cave1420%

Not during a swarm

Mt. Mortar

Mount Mortar (1F)

Walking in tall grass or a cave1420%

During a swarm

Mt. Mortar

Mount Mortar (B1F)

Walking in tall grass or a cave1610%

-

Mt. Mortar

Mount Mortar (Lower Cave)

Walking in tall grass or a cave1330%

-

Mt. Mortar

Mount Mortar (Lower Cave)

Walking in tall grass or a cave155%

-

Mt. Mortar

Mount Mortar (Upper Cave)

Walking in tall grass or a cave285%

-

Rock Tunnel

Rock Tunnel (1F)

Walking in tall grass or a cave1220%

-

Silver
LocationMethodLevelChanceConditions

Goldenrod City

Goldenrod City Department Store 5F

Npc Trade5-100100%

Give Drowzee in a Trade

Mt. Mortar

Mount Mortar (1F)

Walking in tall grass or a cave1420%

Not during a swarm

Mt. Mortar

Mount Mortar (1F)

Walking in tall grass or a cave1420%

During a swarm

Mt. Mortar

Mount Mortar (B1F)

Walking in tall grass or a cave1610%

-

Mt. Mortar

Mount Mortar (Lower Cave)

Walking in tall grass or a cave1330%

-

Mt. Mortar

Mount Mortar (Lower Cave)

Walking in tall grass or a cave155%

-

Mt. Mortar

Mount Mortar (Upper Cave)

Walking in tall grass or a cave285%

-

Rock Tunnel

Rock Tunnel (1F)

Walking in tall grass or a cave1220%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Reduces the foe's DEFENSE.

Normal-10030
StartLow Kick

An attack that may cause flinching.

Fighting509020
7Focus Energy

Raises the critical hit ratio.

Normal--30
13Karate Chop

Has a high critical hit ratio.

Fighting5010025
19Seismic Toss

The user's level equals damage HP.

Fighting-10020
25Foresight

Negates accuracy reduction moves.

Normal-10040
31Vital Throw

A 2nd-strike move that never misses.

Fighting70-10
37Cross Chop

Has a high critical hit ratio.

Fighting100805
43Scary Face

Sharply reduces the foe's SPEED.

Normal-9010
49Submission

An attack that also hurts the user.

Fighting808025

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM26Earthquake

Tough but useless vs. flying foes.

Ground10010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
HM04Strength

A powerful physical attack.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Encore

Makes the foe repeat 2-6 times.

Normal-1005
Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
Meditate

Raises the user's ATTACK.

Psychic--40
Rolling Kick

A fast, spinning kick.

Fighting608515

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