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Pt / Pokédex

Machop

Machop

#40 in the Platinum Pokédex • Superpower Pokémon

Machop

#40 in the Platinum Pokédex • Superpower Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

80

148

284

Defense

50

94

218

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

35

67

185

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Alakazam

Machoke

Machop normal sprite

Normal

Shiny Machop sprite

Shiny

Machop

Superpower Pokémon

#40
Fighting

Height

0.8 m (2'07")

Weight

19.5 kg (43 lbs)

Abilities

GutsNo Guard

It's Super Effective

Damage multipliers Machop takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #40
EV yield
1 Atk
Catch rate
180
Base Exp.
61

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#40

Level 28

Machoke

Machoke

#41

Machoke

Machoke

#41

Trade

Machamp

Machamp

#42

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Mt. Coronet

Mount Coronet (1F Road 207)

Walking in tall grass or a cave2010%

-

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1610%

-

Route 206

Road 206

Walking in tall grass or a cave1710%

Not using PokéRadar

Route 206

Road 206

Walking in tall grass or a cave185%

-

Route 206

Road 206

Walking in tall grass or a cave194%

-

Route 206

Road 206

Walking in tall grass or a cave191%

Not using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave720%

Not during a swarm

Route 207

Road 207

Walking in tall grass or a cave510%

During the day

Route 207

Road 207

Walking in tall grass or a cave610%

Not using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave85%

-

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave2810%

Not using PokéRadar

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave294%

No game in slot 2

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave294%

Emerald in slot 2

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave294%

FireRed in slot 2

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave294%

LeafGreen in slot 2

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave291%

Not using PokéRadar

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1410%

Not using PokéRadar

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave154%

No game in slot 2

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave154%

Ruby in slot 2

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave154%

Sapphire in slot 2

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave154%

FireRed in slot 2

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave154%

LeafGreen in slot 2

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave151%

Not using PokéRadar

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

StartLow KickFightingPhysical-10020

A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

10Karate ChopFightingPhysical5010025

The foe is attacked with a sharp chop. It has a high critical-hit ratio.

13ForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

19Seismic TossFightingPhysical-10020

The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.

22RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

25Vital ThrowFightingPhysical70-10

The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.

31SubmissionFightingPhysical808025

The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.

34Wake-Up SlapFightingPhysical6010010

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

37Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.

43Scary FaceNormalStatus-9010

The user frightens the foe with a scary face to sharply reduce its Speed stat.

46Dynamic PunchFightingPhysical100505

The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84Poison JabPoisonPhysical8010020

The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SuperpowerFightingPhysical1201005

The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Bullet PunchSteelPhysical4010030

The user strikes with a tough punch as fast as a bullet. This move always goes first.

Close CombatFightingPhysical1201005

The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

EncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

Rolling KickFightingPhysical608515

The user cuts a quick spin and lashes out with a sharp kick.

Smelling SaltsNormalPhysical6010010

This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

No Guard

Ability Slot 2

Ensures the Pokémon and its foe’s attacks land.

Ensures all moves used by and against the Pokémon hit.

#22

Alakazam

#41

Machoke

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