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Galarian Slowbro

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Slowbro Galar in Pokémon Sword & Shield

Isle of Armor Pokédex #2 • Hermit Crab Pokémon

Slowbro Galar in the National Pokédex
Slowbro Galar sprite

Normal

Shiny Slowbro Galar sprite

Shiny

Pokédex entries

Sword

Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.

Shield

Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

Pokémon details

Types

PoisonPsychic

Category

Hermit Crab Pokémon

Height

1.6 m (5'03")

Weight

70.5 kg (155.4 lbs)

National Pokédex

#0080

Pokédex

Armor #2

Slowbro Galar in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

100

184

328

Defense

95

175

317

Sp. Atk

100

184

328

Sp. Def

70

130

262

Speed

30

58

174

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Slowbro Galar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #2
EV yield
2 Atk
Catch rate
75
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Shell Side Arm

This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.

Poison9010010
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartAcid

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

Poison4010030
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartCurse

A move that works differently for the Ghost type than for all other types.

Ghost--10
StartShell Side Arm

This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.

Poison9010010
9Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
12Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
15Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
24Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
27Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
30Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
33Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal--10
36Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
39Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
42Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
45Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM02Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM71Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
TM74Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM83Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
TM91Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR02Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR15Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR19Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR68Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Poison1209010
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Learn as Slowpoke Galar, then retain through evolution.

Poison1209010
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Learn as Slowpoke Galar, then retain through evolution.

Normal--10
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--5
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Learn as Slowpoke Galar, then retain through evolution.

Normal--5
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal6510020
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Learn as Slowpoke Galar, then retain through evolution.

Normal6510020

Ability options available to this Pokémon in this game.

Quick Draw

Ability Slot 1

Enables the Pokémon to move first occasionally.

Enables the Pokémon to move first occasionally.

Own Tempo

Ability Slot 2

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion and prevents Intimidate from lowering Attack.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

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