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Swampert

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Swampert in Pokémon Omega Ruby & Alpha Sapphire

#9 in the Omega Ruby and Alpha Sapphire Pokédex • Mud Fish Pokémon

Swampert in the National Pokédex

Pokédex entries

Omega Ruby

Swampert is very strong. It has enough power to easily drag a boulder weighing more than a ton. This Pokémon also has powerful vision that lets it see even in murky water.

Alpha Sapphire

Swampert predicts storms by sensing subtle differences in the sounds of waves and tidal winds with its fins. If a storm is approaching, it piles up boulders to protect itself.

Pokémon details

Types

WaterGround

Category

Mud Fish Pokémon

Height

1.5 m (4'11")

Weight

81.9 kg (180.6 lbs)

National Pokédex

#0260

Pokédex

#9

Swampert in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

110

202

350

Defense

90

166

306

Sp. Atk

85

157

295

Sp. Def

90

166

306

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Swampert, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #9
EV yield
3 Atk
Catch rate
45
Base Exp.
241

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mudkip

Mudkip

#7

Level 16

Marshtomp

Marshtomp

#8

Marshtomp

Marshtomp

#8

Level 36

Swampert

Swampert

#9

Evolution

Evolve Marshtomp, the second stage of the Mudkip line. There is no wild encounter, so raise your first partner Pokémon to obtain it.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartHammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010
4Water Gun

The target is blasted with a forceful shot of water.

Water4010025
9Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
12Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
16Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
18Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
22Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
28Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
32Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
39Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
44Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
51Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
56Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
63Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Water Pledge

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Water8010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Mudkip — breeding

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Mudkip — breeding

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Mudkip — breeding

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Mudkip — breeding

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Mudkip — breeding

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Mudkip — breeding

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Mudkip — breeding

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Mudkip — level up (level 41)

Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020

Mudkip — breeding

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Mudkip — breeding

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Mudkip — level up (level 20)

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Mudkip — breeding

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Mudkip — level up (level 25)

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020

Mudkip — breeding

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Mudkip — breeding

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Mudkip — breeding

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Mudkip — breeding

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Mudkip — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Generation III–V import via Poké Transporter and Pokémon Bank

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Trade from X/Y; retain through local trade and evolution where applicable

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Trade from X/Y; retain through local trade and evolution where applicable

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Trade from X/Y; retain through local trade and evolution where applicable

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Generation III–V import via Poké Transporter and Pokémon Bank

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Trade from X/Y; retain through local trade and evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Trade from X/Y; retain through local trade and evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Trade from X/Y; retain through local trade and evolution where applicable

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Generation III–V import via Poké Transporter and Pokémon Bank

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Trade from X/Y; retain through local trade and evolution where applicable

Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Trade from X/Y; retain through local trade and evolution where applicable

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020

Trade from X/Y; retain through local trade and evolution where applicable

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Trade from X/Y; retain through local trade and evolution where applicable

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Generation III–V import via Poké Transporter and Pokémon Bank

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Trade from X/Y; retain through local trade and evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon is in trouble.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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