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Combusken

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Combusken in Pokémon Omega Ruby & Alpha Sapphire

#5 in the Omega Ruby and Alpha Sapphire Pokédex • Young Fowl Pokémon

Combusken in the National Pokédex
Combusken sprite

Normal

Shiny Combusken sprite

Shiny

Pokédex entries

Omega Ruby

Combusken toughens up its legs and thighs by running through fields and mountains. This Pokémon’s legs possess both speed and power, enabling it to dole out 10 kicks in one second.

Alpha Sapphire

Combusken battles with the intensely hot flames it spews from its beak and with outstandingly destructive kicks. This Pokémon’s cry is very loud and distracting.

Pokémon details

Types

FireFighting

Category

Young Fowl Pokémon

Height

0.9 m (2'11")

Weight

19.5 kg (43 lbs)

National Pokédex

#0256

Pokédex

#5

Combusken in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

85

157

295

Defense

60

112

240

Sp. Atk

85

157

295

Sp. Def

60

112

240

Speed

55

103

229

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Combusken, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #5
EV yield
1 Atk, 1 SpA
Catch rate
45
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Torchic

Torchic

#4

Level 16

Combusken

Combusken

#5

Combusken

Combusken

#5

Level 36

Blaziken

Blaziken

#6

Evolution

Evolve Torchic, the Fire-type first partner Pokémon. Torchic is chosen from Professor Birch on Route 101.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
5Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
10Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
14Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
16Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
20Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
25Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
31Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
36Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
42Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
47Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
53Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015
58Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears.

Fire8010010
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Torchic — breeding

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Torchic — breeding

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Torchic — breeding

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Torchic — breeding

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Torchic — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Torchic — breeding

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Torchic — breeding

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Torchic — breeding

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Torchic — level up (level 19)

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Torchic — breeding

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Torchic — breeding

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Torchic — breeding

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Torchic — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Generation III–V import via Poké Transporter and Pokémon Bank

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Trade from X/Y; retain through local trade and evolution where applicable

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Trade from X/Y; retain through local trade and evolution where applicable

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Generation III–V import via Poké Transporter and Pokémon Bank

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Trade from X/Y; retain through local trade and evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Trade from X/Y; retain through local trade and evolution where applicable

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Generation III–V import via Poké Transporter and Pokémon Bank

Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Trade from X/Y; retain through local trade and evolution where applicable

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Trade from X/Y; retain through local trade and evolution where applicable

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Trade from X/Y; retain through local trade and evolution where applicable

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Trade from X/Y; retain through local trade and evolution where applicable

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Trade from X/Y; retain through local trade and evolution where applicable

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Generation III–V import via Poké Transporter and Pokémon Bank

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Blaze

Ability Slot 1

Powers up Fire-type moves when the Pokémon is in trouble.

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Speed Boost(Hidden Ability)

Its Speed stat is gradually boosted.

Raises Speed one stage after each turn.

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