| TM06 | Toxic |  | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam |  | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard |  | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration |  | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return |  | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade |  | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest |  | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract |  | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief |  | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round |  | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice |  | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | Fling |  | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM68 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM79 | Frost Breath |  | Special | 40 | 90 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM87 | Swagger |  | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute |  | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf |  | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall |  | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive |  | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |