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B2/W2 / Pokédex

Dewgong

Back to Pokédex

Dewgong

#266 in the Black 2 and White 2 Pokédex • Sea Lion Pokémon

Dewgong sprite

Normal

Shiny Dewgong sprite

Shiny

Pokédex entries

Pokémon Black 2

Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots.

Pokémon White 2

Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots.

Details

Types

WaterIce

Category

Sea Lion Pokémon

Height

1.7 m (5'07")

Weight

120 kg (264.6 lbs)

National Pokédex

#0087

Pokédex

#266

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

70

130

262

Defense

80

148

284

Sp. Atk

70

130

262

Sp. Def

95

175

317

Speed

70

130

262

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Dewgong, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #266
EV yield
2 SpD
Catch rate
75
Base Exp.
166

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#265

Level 34

Dewgong

Dewgong

#266

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Giant Chasm

Surfing in dark spots40-505%

-

Giant Chasm

Surfing in dark spots40-504%

-

Giant Chasm

Surfing in dark spots40-501%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-405%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-404%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-401%

-

White 2
LocationMethodLevelChanceConditions

Giant Chasm

Surfing in dark spots40-505%

-

Giant Chasm

Surfing in dark spots40-504%

-

Giant Chasm

Surfing in dark spots40-501%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-405%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-404%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots30-401%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartIcy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

StartSignal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

3GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

7Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

11Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

13EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

17Ice ShardIcePhysical4010030

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

21RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

27Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

31Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

33BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

34Sheer ColdIceSpecial-305

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

39Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

49Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

55Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

61SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

65HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM79Frost BreathIceSpecial409010

The user blows a cold breath on the target. This attack always results in a critical hit.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
DisableNormalStatus-10020

Prior evolution: egg

For four turns, this move prevents the target from using the move it last used.

Fake OutNormalPhysical4010010

Prior evolution: egg

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Horn DrillNormalPhysical-305

Prior evolution: egg

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

Icicle SpearIcePhysical2510030

Prior evolution: egg

The user launches sharp icicles at the target. It strikes two to five times in a row.

LickGhostPhysical2010030

Prior evolution: egg

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Perish SongNormalStatus--5

Prior evolution: egg

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

SlamNormalPhysical807520

Prior evolution: egg

The target is slammed with a long tail, vines, etc., to inflict damage.

Spit UpNormalSpecial-10010

Prior evolution: egg

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

StockpileNormalStatus--20

Prior evolution: egg

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

SwallowNormalStatus--10

Prior evolution: egg

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Water PulseWaterSpecial6010020

Prior evolution: egg

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water SportWaterStatus--15

Prior evolution: level-up (Lv. 7)

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
AvalancheIcePhysical6010010

PokéTransfer from Generation IV

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Ice Body(Hidden Ability)

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

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